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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (c) 2022 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_UTIL_HASH_COMBINE_H_
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#define SOURCE_UTIL_HASH_COMBINE_H_
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#include <cstddef>
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#include <functional>
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#include <vector>
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namespace spvtools {
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namespace utils {
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// Helpers for incrementally computing hashes.
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// For reference, see
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// http://open-std.org/jtc1/sc22/wg21/docs/papers/2014/n3876.pdf
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template <typename T>
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inline size_t hash_combine(std::size_t seed, const T& val) {
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return seed ^ (std::hash<T>()(val) + 0x9e3779b9 + (seed << 6) + (seed >> 2));
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}
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template <typename T>
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inline size_t hash_combine(std::size_t hash, const std::vector<T>& vals) {
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for (const T& val : vals) {
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hash = hash_combine(hash, val);
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}
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return hash;
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}
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inline size_t hash_combine(std::size_t hash) { return hash; }
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template <typename T, typename... Types>
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inline size_t hash_combine(std::size_t hash, const T& val,
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const Types&... args) {
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return hash_combine(hash_combine(hash, val), args...);
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}
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template <typename T>
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struct VectorHash {
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size_t operator()(const std::vector<T>& v) const {
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return hash_combine(0, v);
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}
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};
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} // namespace utils
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} // namespace spvtools
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#endif // SOURCE_UTIL_HASH_COMBINE_H_
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