Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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// Copyright (c) 2022 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_UTIL_HASH_COMBINE_H_
#define SOURCE_UTIL_HASH_COMBINE_H_
#include <cstddef>
#include <functional>
#include <vector>
namespace spvtools {
namespace utils {
// Helpers for incrementally computing hashes.
// For reference, see
// http://open-std.org/jtc1/sc22/wg21/docs/papers/2014/n3876.pdf
template <typename T>
inline size_t hash_combine(std::size_t seed, const T& val) {
return seed ^ (std::hash<T>()(val) + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
template <typename T>
inline size_t hash_combine(std::size_t hash, const std::vector<T>& vals) {
for (const T& val : vals) {
hash = hash_combine(hash, val);
}
return hash;
}
inline size_t hash_combine(std::size_t hash) { return hash; }
template <typename T, typename... Types>
inline size_t hash_combine(std::size_t hash, const T& val,
const Types&... args) {
return hash_combine(hash_combine(hash, val), args...);
}
template <typename T>
struct VectorHash {
size_t operator()(const std::vector<T>& v) const {
return hash_combine(0, v);
}
};
} // namespace utils
} // namespace spvtools
#endif // SOURCE_UTIL_HASH_COMBINE_H_