Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

250 lines
5.3 KiB
C

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_COMMON_CPU_H
#define ZSTD_COMMON_CPU_H
/**
* Implementation taken from folly/CpuId.h
* https://github.com/facebook/folly/blob/master/folly/CpuId.h
*/
#include "mem.h"
#ifdef _MSC_VER
#include <intrin.h>
#endif
typedef struct {
U32 f1c;
U32 f1d;
U32 f7b;
U32 f7c;
} ZSTD_cpuid_t;
MEM_STATIC ZSTD_cpuid_t ZSTD_cpuid(void) {
U32 f1c = 0;
U32 f1d = 0;
U32 f7b = 0;
U32 f7c = 0;
#if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_IX86))
#if !defined(__clang__)
int reg[4];
__cpuid((int*)reg, 0);
{
int const n = reg[0];
if (n >= 1) {
__cpuid((int*)reg, 1);
f1c = (U32)reg[2];
f1d = (U32)reg[3];
}
if (n >= 7) {
__cpuidex((int*)reg, 7, 0);
f7b = (U32)reg[1];
f7c = (U32)reg[2];
}
}
#else
/* Clang compiler has a bug (fixed in https://reviews.llvm.org/D101338) in
* which the `__cpuid` intrinsic does not save and restore `rbx` as it needs
* to due to being a reserved register. So in that case, do the `cpuid`
* ourselves. Clang supports inline assembly anyway.
*/
U32 n;
__asm__(
"pushq %%rbx\n\t"
"cpuid\n\t"
"popq %%rbx\n\t"
: "=a"(n)
: "a"(0)
: "rcx", "rdx");
if (n >= 1) {
U32 f1a;
__asm__(
"pushq %%rbx\n\t"
"cpuid\n\t"
"popq %%rbx\n\t"
: "=a"(f1a), "=c"(f1c), "=d"(f1d)
: "a"(1)
:);
}
if (n >= 7) {
__asm__(
"pushq %%rbx\n\t"
"cpuid\n\t"
"movq %%rbx, %%rax\n\t"
"popq %%rbx"
: "=a"(f7b), "=c"(f7c)
: "a"(7), "c"(0)
: "rdx");
}
#endif
#elif defined(__i386__) && defined(__PIC__) && !defined(__clang__) && defined(__GNUC__)
/* The following block like the normal cpuid branch below, but gcc
* reserves ebx for use of its pic register so we must specially
* handle the save and restore to avoid clobbering the register
*/
U32 n;
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
"popl %%ebx\n\t"
: "=a"(n)
: "a"(0)
: "ecx", "edx");
if (n >= 1) {
U32 f1a;
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
"popl %%ebx\n\t"
: "=a"(f1a), "=c"(f1c), "=d"(f1d)
: "a"(1));
}
if (n >= 7) {
__asm__(
"pushl %%ebx\n\t"
"cpuid\n\t"
"movl %%ebx, %%eax\n\t"
"popl %%ebx"
: "=a"(f7b), "=c"(f7c)
: "a"(7), "c"(0)
: "edx");
}
#elif defined(__x86_64__) || defined(_M_X64) || defined(__i386__)
U32 n;
__asm__("cpuid" : "=a"(n) : "a"(0) : "ebx", "ecx", "edx");
if (n >= 1) {
U32 f1a;
__asm__("cpuid" : "=a"(f1a), "=c"(f1c), "=d"(f1d) : "a"(1) : "ebx");
}
if (n >= 7) {
U32 f7a;
__asm__("cpuid"
: "=a"(f7a), "=b"(f7b), "=c"(f7c)
: "a"(7), "c"(0)
: "edx");
}
#endif
{
ZSTD_cpuid_t cpuid;
cpuid.f1c = f1c;
cpuid.f1d = f1d;
cpuid.f7b = f7b;
cpuid.f7c = f7c;
return cpuid;
}
}
#define X(name, r, bit) \
MEM_STATIC int ZSTD_cpuid_##name(ZSTD_cpuid_t const cpuid) { \
return ((cpuid.r) & (1U << bit)) != 0; \
}
/* cpuid(1): Processor Info and Feature Bits. */
#define C(name, bit) X(name, f1c, bit)
C(sse3, 0)
C(pclmuldq, 1)
C(dtes64, 2)
C(monitor, 3)
C(dscpl, 4)
C(vmx, 5)
C(smx, 6)
C(eist, 7)
C(tm2, 8)
C(ssse3, 9)
C(cnxtid, 10)
C(fma, 12)
C(cx16, 13)
C(xtpr, 14)
C(pdcm, 15)
C(pcid, 17)
C(dca, 18)
C(sse41, 19)
C(sse42, 20)
C(x2apic, 21)
C(movbe, 22)
C(popcnt, 23)
C(tscdeadline, 24)
C(aes, 25)
C(xsave, 26)
C(osxsave, 27)
C(avx, 28)
C(f16c, 29)
C(rdrand, 30)
#undef C
#define D(name, bit) X(name, f1d, bit)
D(fpu, 0)
D(vme, 1)
D(de, 2)
D(pse, 3)
D(tsc, 4)
D(msr, 5)
D(pae, 6)
D(mce, 7)
D(cx8, 8)
D(apic, 9)
D(sep, 11)
D(mtrr, 12)
D(pge, 13)
D(mca, 14)
D(cmov, 15)
D(pat, 16)
D(pse36, 17)
D(psn, 18)
D(clfsh, 19)
D(ds, 21)
D(acpi, 22)
D(mmx, 23)
D(fxsr, 24)
D(sse, 25)
D(sse2, 26)
D(ss, 27)
D(htt, 28)
D(tm, 29)
D(pbe, 31)
#undef D
/* cpuid(7): Extended Features. */
#define B(name, bit) X(name, f7b, bit)
B(bmi1, 3)
B(hle, 4)
B(avx2, 5)
B(smep, 7)
B(bmi2, 8)
B(erms, 9)
B(invpcid, 10)
B(rtm, 11)
B(mpx, 14)
B(avx512f, 16)
B(avx512dq, 17)
B(rdseed, 18)
B(adx, 19)
B(smap, 20)
B(avx512ifma, 21)
B(pcommit, 22)
B(clflushopt, 23)
B(clwb, 24)
B(avx512pf, 26)
B(avx512er, 27)
B(avx512cd, 28)
B(sha, 29)
B(avx512bw, 30)
B(avx512vl, 31)
#undef B
#define C(name, bit) X(name, f7c, bit)
C(prefetchwt1, 0)
C(avx512vbmi, 1)
#undef C
#undef X
#endif /* ZSTD_COMMON_CPU_H */