Files
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

151 lines
5.1 KiB
C

/**
* Copyright (c) 2016 Tino Reichardt
* All rights reserved.
*
* You can contact the author at:
* - zstdmt source repository: https://github.com/mcmilk/zstdmt
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef THREADING_H_938743
#define THREADING_H_938743
#include "debug.h"
#if defined (__cplusplus)
extern "C" {
#endif
#if defined(ZSTD_MULTITHREAD) && defined(_WIN32)
/**
* Windows minimalist Pthread Wrapper
*/
#ifdef WINVER
# undef WINVER
#endif
#define WINVER 0x0600
#ifdef _WIN32_WINNT
# undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0600
#ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN
#endif
#undef ERROR /* reported already defined on VS 2015 (Rich Geldreich) */
#include <windows.h>
#undef ERROR
#define ERROR(name) ZSTD_ERROR(name)
/* mutex */
#define ZSTD_pthread_mutex_t CRITICAL_SECTION
#define ZSTD_pthread_mutex_init(a, b) ((void)(b), InitializeCriticalSection((a)), 0)
#define ZSTD_pthread_mutex_destroy(a) DeleteCriticalSection((a))
#define ZSTD_pthread_mutex_lock(a) EnterCriticalSection((a))
#define ZSTD_pthread_mutex_unlock(a) LeaveCriticalSection((a))
/* condition variable */
#define ZSTD_pthread_cond_t CONDITION_VARIABLE
#define ZSTD_pthread_cond_init(a, b) ((void)(b), InitializeConditionVariable((a)), 0)
#define ZSTD_pthread_cond_destroy(a) ((void)(a))
#define ZSTD_pthread_cond_wait(a, b) SleepConditionVariableCS((a), (b), INFINITE)
#define ZSTD_pthread_cond_signal(a) WakeConditionVariable((a))
#define ZSTD_pthread_cond_broadcast(a) WakeAllConditionVariable((a))
/* ZSTD_pthread_create() and ZSTD_pthread_join() */
typedef HANDLE ZSTD_pthread_t;
int ZSTD_pthread_create(ZSTD_pthread_t* thread, const void* unused,
void* (*start_routine) (void*), void* arg);
int ZSTD_pthread_join(ZSTD_pthread_t thread);
/**
* add here more wrappers as required
*/
#elif defined(ZSTD_MULTITHREAD) /* posix assumed ; need a better detection method */
/* === POSIX Systems === */
# include <pthread.h>
#if DEBUGLEVEL < 1
#define ZSTD_pthread_mutex_t pthread_mutex_t
#define ZSTD_pthread_mutex_init(a, b) pthread_mutex_init((a), (b))
#define ZSTD_pthread_mutex_destroy(a) pthread_mutex_destroy((a))
#define ZSTD_pthread_mutex_lock(a) pthread_mutex_lock((a))
#define ZSTD_pthread_mutex_unlock(a) pthread_mutex_unlock((a))
#define ZSTD_pthread_cond_t pthread_cond_t
#define ZSTD_pthread_cond_init(a, b) pthread_cond_init((a), (b))
#define ZSTD_pthread_cond_destroy(a) pthread_cond_destroy((a))
#define ZSTD_pthread_cond_wait(a, b) pthread_cond_wait((a), (b))
#define ZSTD_pthread_cond_signal(a) pthread_cond_signal((a))
#define ZSTD_pthread_cond_broadcast(a) pthread_cond_broadcast((a))
#define ZSTD_pthread_t pthread_t
#define ZSTD_pthread_create(a, b, c, d) pthread_create((a), (b), (c), (d))
#define ZSTD_pthread_join(a) pthread_join((a),NULL)
#else /* DEBUGLEVEL >= 1 */
/* Debug implementation of threading.
* In this implementation we use pointers for mutexes and condition variables.
* This way, if we forget to init/destroy them the program will crash or ASAN
* will report leaks.
*/
#define ZSTD_pthread_mutex_t pthread_mutex_t*
int ZSTD_pthread_mutex_init(ZSTD_pthread_mutex_t* mutex, pthread_mutexattr_t const* attr);
int ZSTD_pthread_mutex_destroy(ZSTD_pthread_mutex_t* mutex);
#define ZSTD_pthread_mutex_lock(a) pthread_mutex_lock(*(a))
#define ZSTD_pthread_mutex_unlock(a) pthread_mutex_unlock(*(a))
#define ZSTD_pthread_cond_t pthread_cond_t*
int ZSTD_pthread_cond_init(ZSTD_pthread_cond_t* cond, pthread_condattr_t const* attr);
int ZSTD_pthread_cond_destroy(ZSTD_pthread_cond_t* cond);
#define ZSTD_pthread_cond_wait(a, b) pthread_cond_wait(*(a), *(b))
#define ZSTD_pthread_cond_signal(a) pthread_cond_signal(*(a))
#define ZSTD_pthread_cond_broadcast(a) pthread_cond_broadcast(*(a))
#define ZSTD_pthread_t pthread_t
#define ZSTD_pthread_create(a, b, c, d) pthread_create((a), (b), (c), (d))
#define ZSTD_pthread_join(a) pthread_join((a),NULL)
#endif
#else /* ZSTD_MULTITHREAD not defined */
/* No multithreading support */
typedef int ZSTD_pthread_mutex_t;
#define ZSTD_pthread_mutex_init(a, b) ((void)(a), (void)(b), 0)
#define ZSTD_pthread_mutex_destroy(a) ((void)(a))
#define ZSTD_pthread_mutex_lock(a) ((void)(a))
#define ZSTD_pthread_mutex_unlock(a) ((void)(a))
typedef int ZSTD_pthread_cond_t;
#define ZSTD_pthread_cond_init(a, b) ((void)(a), (void)(b), 0)
#define ZSTD_pthread_cond_destroy(a) ((void)(a))
#define ZSTD_pthread_cond_wait(a, b) ((void)(a), (void)(b))
#define ZSTD_pthread_cond_signal(a) ((void)(a))
#define ZSTD_pthread_cond_broadcast(a) ((void)(a))
/* do not use ZSTD_pthread_t */
#endif /* ZSTD_MULTITHREAD */
#if defined (__cplusplus)
}
#endif
#endif /* THREADING_H_938743 */