mirror of
https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
112 lines
2.4 KiB
C
112 lines
2.4 KiB
C
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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/* This file provides common libc dependencies that zstd requires.
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* The purpose is to allow replacing this file with a custom implementation
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* to compile zstd without libc support.
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*/
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/* Need:
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* NULL
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* INT_MAX
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* UINT_MAX
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* ZSTD_memcpy()
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* ZSTD_memset()
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* ZSTD_memmove()
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*/
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#ifndef ZSTD_DEPS_COMMON
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#define ZSTD_DEPS_COMMON
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#include <limits.h>
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#include <stddef.h>
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#include <string.h>
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#if defined(__GNUC__) && __GNUC__ >= 4
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# define ZSTD_memcpy(d,s,l) __builtin_memcpy((d),(s),(l))
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# define ZSTD_memmove(d,s,l) __builtin_memmove((d),(s),(l))
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# define ZSTD_memset(p,v,l) __builtin_memset((p),(v),(l))
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#else
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# define ZSTD_memcpy(d,s,l) memcpy((d),(s),(l))
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# define ZSTD_memmove(d,s,l) memmove((d),(s),(l))
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# define ZSTD_memset(p,v,l) memset((p),(v),(l))
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#endif
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#endif /* ZSTD_DEPS_COMMON */
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/* Need:
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* ZSTD_malloc()
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* ZSTD_free()
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* ZSTD_calloc()
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*/
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#ifdef ZSTD_DEPS_NEED_MALLOC
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#ifndef ZSTD_DEPS_MALLOC
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#define ZSTD_DEPS_MALLOC
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#include <stdlib.h>
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#define ZSTD_malloc(s) malloc(s)
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#define ZSTD_calloc(n,s) calloc((n), (s))
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#define ZSTD_free(p) free((p))
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#endif /* ZSTD_DEPS_MALLOC */
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#endif /* ZSTD_DEPS_NEED_MALLOC */
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/*
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* Provides 64-bit math support.
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* Need:
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* U64 ZSTD_div64(U64 dividend, U32 divisor)
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*/
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#ifdef ZSTD_DEPS_NEED_MATH64
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#ifndef ZSTD_DEPS_MATH64
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#define ZSTD_DEPS_MATH64
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#define ZSTD_div64(dividend, divisor) ((dividend) / (divisor))
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#endif /* ZSTD_DEPS_MATH64 */
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#endif /* ZSTD_DEPS_NEED_MATH64 */
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/* Need:
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* assert()
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*/
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#ifdef ZSTD_DEPS_NEED_ASSERT
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#ifndef ZSTD_DEPS_ASSERT
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#define ZSTD_DEPS_ASSERT
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#include <assert.h>
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#endif /* ZSTD_DEPS_ASSERT */
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#endif /* ZSTD_DEPS_NEED_ASSERT */
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/* Need:
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* ZSTD_DEBUG_PRINT()
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*/
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#ifdef ZSTD_DEPS_NEED_IO
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#ifndef ZSTD_DEPS_IO
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#define ZSTD_DEPS_IO
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#include <stdio.h>
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#define ZSTD_DEBUG_PRINT(...) fprintf(stderr, __VA_ARGS__)
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#endif /* ZSTD_DEPS_IO */
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#endif /* ZSTD_DEPS_NEED_IO */
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/* Only requested when <stdint.h> is known to be present.
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* Need:
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* intptr_t
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*/
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#ifdef ZSTD_DEPS_NEED_STDINT
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#ifndef ZSTD_DEPS_STDINT
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#define ZSTD_DEPS_STDINT
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#include <stdint.h>
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#endif /* ZSTD_DEPS_STDINT */
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#endif /* ZSTD_DEPS_NEED_STDINT */
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