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ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

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GLSL

#version 450
#extension GL_EXT_multiview : require
// The foveated frame, read through a subsampled sampler: where it was drawn at less than full detail the driver
// filters between its coarse pixels, so the edges of view come out smooth instead of in blocks. Sampled at each
// pixel's centre: at full detail it returns the drawn pixel (to within the sRGB round trip's last bit).
layout(set = 0, binding = 0) uniform sampler2DArray frame;
layout(push_constant) uniform Size { vec2 inv; } size;
layout(location = 0) out vec4 color;
void main() {
color = textureLod(frame, vec3(gl_FragCoord.xy * size.inv, float(gl_ViewIndex)), 0.0);
}