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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
30 lines
1.6 KiB
Bash
30 lines
1.6 KiB
Bash
#!/bin/sh
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# Regenerates src/splat_spirv.h from splat.vert / splat.frag. Needs glslc (the Frame has it in /usr/bin) or glslang
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# (Khronos's release; set GLSLANG=/path/to/glslang).
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set -e
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cd "$(dirname "$0")"
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if [ -n "$GLSLANG" ]; then
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"$GLSLANG" -V --target-env vulkan1.1 -Os splat.vert -o /tmp/splat.vert.spv
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"$GLSLANG" -V --target-env vulkan1.1 -Os splat.frag -o /tmp/splat.frag.spv
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else
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glslc -O --target-env=vulkan1.1 -fshader-stage=vert splat.vert -o /tmp/splat.vert.spv
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glslc -O --target-env=vulkan1.1 -fshader-stage=frag splat.frag -o /tmp/splat.frag.spv
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fi
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python3 - /tmp/splat.vert.spv /tmp/splat.frag.spv > ../../src/splat_spirv.h <<'PY'
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import struct, sys
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print("#pragma once")
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print("// GENERATED by tools/splat/gen_splat_spirv.sh from tools/splat/splat.{vert,frag}. Do not edit by hand.")
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print("// vert: set0 b0 Splats[] (32 bytes each), b1 order[], b2 Frame { mat4 clipFromWorld[2]; mat4 worldFromModel; vec4 viewport; }")
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print("// 4 vertices a splat (triangle strip), one instance a splat; multiview")
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print("// frag: premultiplied colour (blend ONE, ONE_MINUS_SRC_ALPHA)")
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print("#include <cstddef>\n#include <cstdint>\n")
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for name, path in (("Vert", sys.argv[1]), ("Frag", sys.argv[2])):
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data = open(path, "rb").read()
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words = struct.unpack("<%dI" % (len(data) // 4), data)
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print("static const uint32_t kSplat%sSpirv[] = {" % name)
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for i in range(0, len(words), 8):
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print(" " + ",".join("0x%08x" % w for w in words[i:i + 8]) + ",")
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print("};")
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print("static const size_t kSplat%sSize = sizeof(kSplat%sSpirv);\n" % (name, name))
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PY
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