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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
65 lines
2.6 KiB
C
65 lines
2.6 KiB
C
// Copyright (c) 2021 The Khronos Group Inc.
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// Copyright (c) 2021 Valve Corporation
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// Copyright (c) 2021 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_COMMON_DEBUG_INFO_HEADER_H_
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#define SOURCE_COMMON_DEBUG_INFO_HEADER_H_
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// This enum defines the known common set of instructions that are the same
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// between OpenCL.DebugInfo.100 and NonSemantic.Shader.DebugInfo.
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// Note that NonSemantic.Shader.* instructions can still have slightly
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// different encoding, as it does not use literals anywhere and only constants.
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enum CommonDebugInfoInstructions {
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CommonDebugInfoDebugInfoNone = 0,
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CommonDebugInfoDebugCompilationUnit = 1,
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CommonDebugInfoDebugTypeBasic = 2,
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CommonDebugInfoDebugTypePointer = 3,
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CommonDebugInfoDebugTypeQualifier = 4,
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CommonDebugInfoDebugTypeArray = 5,
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CommonDebugInfoDebugTypeVector = 6,
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CommonDebugInfoDebugTypedef = 7,
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CommonDebugInfoDebugTypeFunction = 8,
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CommonDebugInfoDebugTypeEnum = 9,
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CommonDebugInfoDebugTypeComposite = 10,
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CommonDebugInfoDebugTypeMember = 11,
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CommonDebugInfoDebugTypeInheritance = 12,
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CommonDebugInfoDebugTypePtrToMember = 13,
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CommonDebugInfoDebugTypeTemplate = 14,
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CommonDebugInfoDebugTypeTemplateParameter = 15,
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CommonDebugInfoDebugTypeTemplateTemplateParameter = 16,
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CommonDebugInfoDebugTypeTemplateParameterPack = 17,
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CommonDebugInfoDebugGlobalVariable = 18,
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CommonDebugInfoDebugFunctionDeclaration = 19,
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CommonDebugInfoDebugFunction = 20,
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CommonDebugInfoDebugLexicalBlock = 21,
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CommonDebugInfoDebugLexicalBlockDiscriminator = 22,
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CommonDebugInfoDebugScope = 23,
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CommonDebugInfoDebugNoScope = 24,
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CommonDebugInfoDebugInlinedAt = 25,
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CommonDebugInfoDebugLocalVariable = 26,
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CommonDebugInfoDebugInlinedVariable = 27,
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CommonDebugInfoDebugDeclare = 28,
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CommonDebugInfoDebugValue = 29,
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CommonDebugInfoDebugOperation = 30,
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CommonDebugInfoDebugExpression = 31,
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CommonDebugInfoDebugMacroDef = 32,
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CommonDebugInfoDebugMacroUndef = 33,
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CommonDebugInfoDebugImportedEntity = 34,
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CommonDebugInfoDebugSource = 35,
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CommonDebugInfoInstructionsMax = 0x7ffffff
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};
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#endif // SOURCE_COMMON_DEBUG_INFO_HEADER_H_
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