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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
// Copyright (c) 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "eliminate_dead_functions_util.h"
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namespace spvtools {
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namespace opt {
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namespace eliminatedeadfunctionsutil {
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Module::iterator EliminateFunction(IRContext* context,
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Module::iterator* func_iter) {
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bool first_func = *func_iter == context->module()->begin();
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bool seen_func_end = false;
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std::unordered_set<Instruction*> to_kill;
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(*func_iter)
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->ForEachInst(
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[context, first_func, func_iter, &seen_func_end,
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&to_kill](Instruction* inst) {
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if (inst->opcode() == spv::Op::OpFunctionEnd) {
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seen_func_end = true;
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}
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// Move non-semantic instructions to the previous function or
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// global values if this is the first function.
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if (seen_func_end && inst->opcode() == spv::Op::OpExtInst) {
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assert(inst->IsNonSemanticInstruction());
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if (to_kill.find(inst) != to_kill.end()) return;
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std::unique_ptr<Instruction> clone(inst->Clone(context));
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// Clear uses of "inst" to in case this moves a dependent chain of
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// instructions.
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context->get_def_use_mgr()->ClearInst(inst);
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context->AnalyzeDefUse(clone.get());
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if (first_func) {
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context->AddGlobalValue(std::move(clone));
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} else {
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auto prev_func_iter = *func_iter;
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--prev_func_iter;
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prev_func_iter->AddNonSemanticInstruction(std::move(clone));
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}
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inst->ToNop();
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} else if (to_kill.find(inst) == to_kill.end()) {
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context->CollectNonSemanticTree(inst, &to_kill);
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context->KillInst(inst);
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}
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},
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true, true);
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for (auto* dead : to_kill) {
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context->KillInst(dead);
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}
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return func_iter->Erase();
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}
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} // namespace eliminatedeadfunctionsutil
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} // namespace opt
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} // namespace spvtools
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