Files
Toastconcern--FrameStudio/third_party/spirv-tools/source/opt/loop_fusion_pass.cpp
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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2.5 KiB
C++

// Copyright (c) 2018 Google LLC.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/opt/loop_fusion_pass.h"
#include "source/opt/loop_descriptor.h"
#include "source/opt/loop_fusion.h"
#include "source/opt/register_pressure.h"
namespace spvtools {
namespace opt {
Pass::Status LoopFusionPass::Process() {
Status status = Status::SuccessWithoutChange;
Module* module = context()->module();
// Process each function in the module
for (Function& f : *module) {
status = CombineStatus(status, ProcessFunction(&f));
if (status == Status::Failure) return Status::Failure;
}
return status;
}
Pass::Status LoopFusionPass::ProcessFunction(Function* function) {
LoopDescriptor& ld = *context()->GetLoopDescriptor(function);
// If a loop doesn't have a preheader needs then it needs to be created. Make
// sure to return Status::SuccessWithChange in that case.
bool modified = false;
auto status = ld.CreatePreHeaderBlocksIfMissing();
if (status == LoopDescriptor::Status::Failure) return Status::Failure;
modified = status == LoopDescriptor::Status::SuccessWithChange;
// TODO(tremmelg): Could the only loop that |loop| could possibly be fused be
// picked out so don't have to check every loop
for (auto& loop_0 : ld) {
for (auto& loop_1 : ld) {
LoopFusion fusion(context(), &loop_0, &loop_1);
if (fusion.AreCompatible() && fusion.IsLegal()) {
RegisterLiveness liveness(context(), function);
RegisterLiveness::RegionRegisterLiveness reg_pressure{};
liveness.SimulateFusion(loop_0, loop_1, &reg_pressure);
if (reg_pressure.used_registers_ <= max_registers_per_loop_) {
fusion.Fuse();
// Recurse, as the current iterators will have been invalidated.
ProcessFunction(function);
return Status::SuccessWithChange;
}
}
}
}
return modified ? Status::SuccessWithChange : Status::SuccessWithoutChange;
}
} // namespace opt
} // namespace spvtools