mirror of
https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
// Copyright (c) 2015-2016 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_PRINT_H_
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#define SOURCE_PRINT_H_
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#include <iostream>
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#include <sstream>
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namespace spvtools {
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// Wrapper for out stream selection.
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class out_stream {
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public:
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out_stream() : pStream(nullptr) {}
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explicit out_stream(std::stringstream& stream) : pStream(&stream) {}
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std::ostream& get() {
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if (pStream) {
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return *pStream;
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}
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return std::cout;
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}
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private:
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std::stringstream* pStream;
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};
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namespace clr {
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// Resets console color.
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struct reset {
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operator const char*();
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bool isPrint;
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};
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// Sets console color to grey.
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struct grey {
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operator const char*();
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bool isPrint;
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};
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// Sets console color to red.
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struct red {
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operator const char*();
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bool isPrint;
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};
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// Sets console color to green.
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struct green {
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operator const char*();
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bool isPrint;
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};
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// Sets console color to yellow.
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struct yellow {
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operator const char*();
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bool isPrint;
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};
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// Sets console color to blue.
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struct blue {
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operator const char*();
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bool isPrint;
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};
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} // namespace clr
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} // namespace spvtools
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#endif // SOURCE_PRINT_H_
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