mirror of
https://github.com/Toastconcern/FrameStudio.git
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- src/home_platform.h: what Frame Home and the panel need from the system (paths, finding and stopping each other, running a tool, restarting, priorities) for SteamOS, Windows and Linux PCs. On a PC the environments are Frame Studio's My Environments; Frame Home's own files in %LOCALAPPDATA%\Frame Home (Windows). - src/openvr_loader.cpp: a PC build finds SteamVR's own OpenVR library at run time (openvrpaths.vrpath), so it runs on any PC with SteamVR; Vulkan through volk. CMake: FRAME_HOME_PC (default on Windows and x86-64 Linux); the Steam Frame build is unchanged. - Windows: Frame Home is SteamVR's home app; SteamVR's classic environment shows a 360-degree picture of the current home from its spawn (frame-home --panorama --spawn, made by the panel when the home changes) instead of Aurora while Frame Home starts. Linux PCs: the Steam Frame's compositor layer, as on the headset. - frame/pc: install-frame-home-pc.ps1 (+ .bat): online through SteamVR's API or offline in its config files; the SteamVR settings it changes are saved and restored exactly on -Uninstall (tested in a sandbox both ways). frame-switcher --uninstall. Studio: Properties > Headset > This PC installs it from pc/ beside Studio. - Packaging and CI: pc/ in the Windows x64 and Linux x64 Studio downloads; FrameHome-PC-windows-x64.zip. - Thumbnails come from where Frame Home starts you (the first spawn, eyes 1.6 m up): Studio's saves and the panel's (frame-home --snapshot --spawn). - docs/pc-steamvr.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
165 lines
7.0 KiB
YAML
165 lines
7.0 KiB
YAML
# Builds Frame Studio for every computer it runs on, and the Frame Home installer, on every push (any branch or tag),
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# every pull request, and by hand (Actions > build > Run workflow). Each build is a downloadable artifact of the run.
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# A push to main also replaces the "latest" pre-release with them (one place to download the newest of everything);
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# a tag "v*" publishes them as that version's release.
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name: build
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on:
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push:
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pull_request:
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workflow_dispatch:
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# A newer push to the same branch replaces a run still going (its builds would be out of date anyway).
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concurrency:
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group: build-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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linux:
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name: Linux ${{ matrix.arch }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- { arch: x64, runner: ubuntu-24.04, extra: "" }
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- { arch: x86, runner: ubuntu-24.04, extra: "gcc-multilib g++-multilib" }
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- { arch: arm64, runner: ubuntu-24.04-arm, extra: "" }
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runs-on: ${{ matrix.runner }}
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steps:
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- uses: actions/checkout@v4
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- name: Tools and X11 headers
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build cmake libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxkbcommon-dev ${{ matrix.extra }}
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- name: Build
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run: sh scripts/build-studio.sh linux-${{ matrix.arch }}
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-linux-${{ matrix.arch }}
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path: dist/FrameStudio-linux-${{ matrix.arch }}.tar.gz
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# Frame Home for SteamVR on a Windows PC (frame-home.exe, frame-switcher.exe and the PC installer), cross-built with
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# llvm-mingw as it's developed: the pc/ folder of the Windows x64 Studio, and a download of its own.
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pc-home-windows:
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name: Frame Home for Windows PCs
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- name: llvm-mingw
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run: |
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sudo apt-get update && sudo apt-get install -y ninja-build cmake
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url=$(curl -s https://api.github.com/repos/mstorsjo/llvm-mingw/releases/latest | grep -o 'https://[^"]*ucrt-ubuntu-[0-9.]*-x86_64\.tar\.xz' | head -1)
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curl -sL "$url" | tar -xJ -C "$HOME" && mv "$HOME"/llvm-mingw-* "$HOME/llvm-mingw"
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- name: Build
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run: |
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export PATH="$HOME/llvm-mingw/bin:$PATH"
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cmake -S . -B build/pc-win64 -G Ninja -DCMAKE_BUILD_TYPE=Release -DFRAME_HOME_PC=ON -DCMAKE_TOOLCHAIN_FILE=cmake/llvm-mingw.cmake -DWINDOWS_ARCH=x86_64 -DLLVM_MINGW="$HOME/llvm-mingw"
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cmake --build build/pc-win64 --target frame-home frame-switcher --parallel
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mkdir -p "build/stage/FrameHome-PC-windows-x64" dist
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cp build/pc-win64/frame-home.exe build/pc-win64/frame-switcher.exe frame/pc/install-frame-home-pc.ps1 \
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"frame/pc/Install Frame Home on this PC.bat" "frame/pc/Remove Frame Home from this PC.bat" "build/stage/FrameHome-PC-windows-x64/"
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cp LICENSE build/stage/FrameHome-PC-windows-x64/LICENSE.txt
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(cd build/stage && zip -qr ../../dist/FrameHome-PC-windows-x64.zip FrameHome-PC-windows-x64)
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- uses: actions/upload-artifact@v4
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with:
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name: FrameHome-PC-windows-x64
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path: dist/FrameHome-PC-windows-x64.zip
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windows:
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name: Windows ${{ matrix.arch }}
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needs: [pc-home-windows]
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strategy:
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fail-fast: false
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matrix:
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arch: [x64, x86, arm64]
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/download-artifact@v4
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if: matrix.arch == 'x64'
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with:
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name: FrameHome-PC-windows-x64
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path: pc
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- name: Build (MSVC)
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shell: cmd
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run: studio\build_windows.bat ${{ matrix.arch }} "%GITHUB_WORKSPACE%\build\windows-${{ matrix.arch }}"
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- name: Package
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shell: pwsh
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run: |
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$name = "FrameStudio-windows-${{ matrix.arch }}"
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$stage = "build/stage/$name"
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New-Item -ItemType Directory -Force $stage | Out-Null
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Copy-Item "build/windows-${{ matrix.arch }}/Frame Studio.exe" $stage
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Copy-Item -Recurse "build/windows-${{ matrix.arch }}/frame" "$stage/frame"
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Copy-Item LICENSE "$stage/LICENSE.txt"
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if ("${{ matrix.arch }}" -eq "x64") { # Frame Home for this PC's SteamVR, beside Studio
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Expand-Archive "pc/FrameHome-PC-windows-x64.zip" -DestinationPath build/pc
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Copy-Item -Recurse "build/pc/FrameHome-PC-windows-x64" "$stage/pc"
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Remove-Item "$stage/pc/LICENSE.txt"
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}
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New-Item -ItemType Directory -Force dist | Out-Null
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Compress-Archive -Path $stage -DestinationPath "dist/$name.zip" -Force
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-windows-${{ matrix.arch }}
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path: dist/FrameStudio-windows-${{ matrix.arch }}.zip
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macos:
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name: macOS ${{ matrix.arch }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- { arch: arm64, runner: macos-14 }
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- { arch: x64, runner: macos-13 }
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runs-on: ${{ matrix.runner }}
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steps:
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- uses: actions/checkout@v4
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- name: Tools and MoltenVK (Vulkan on Metal, bundled into the app)
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run: brew install ninja molten-vk
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- name: Build
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run: sh scripts/build-studio.sh macos-${{ matrix.arch }}
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-macos-${{ matrix.arch }}
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path: dist/FrameStudio-macos-${{ matrix.arch }}.zip
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frame-home:
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name: Frame Home installer
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- name: Package
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run: sh scripts/build-studio.sh frame-home
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- uses: actions/upload-artifact@v4
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with:
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name: FrameHome-installer
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path: dist/FrameHome-installer.zip
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release:
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name: Publish
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# (also when a platform failed: "latest" gets every build that worked; a version release needs them all)
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if: ${{ !cancelled() && (startsWith(github.ref, 'refs/tags/v') || github.ref == 'refs/heads/main') }}
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needs: [linux, windows, macos, frame-home, pc-home-windows]
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runs-on: ubuntu-24.04
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permissions:
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contents: write
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env:
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GH_TOKEN: ${{ github.token }}
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REPO: ${{ github.repository }}
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steps:
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- uses: actions/download-artifact@v4
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with:
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path: dist
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merge-multiple: true
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- name: Version release (tag v*)
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if: ${{ startsWith(github.ref, 'refs/tags/v') && !contains(needs.*.result, 'failure') }}
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run: gh release create "${{ github.ref_name }}" dist/* --repo "$REPO" --title "Frame Studio ${{ github.ref_name }}" --generate-notes
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- name: Latest build (push to main)
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if: github.ref == 'refs/heads/main'
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run: |
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gh release delete latest --repo "$REPO" --yes --cleanup-tag 2>/dev/null || true
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gh release create latest dist/* --repo "$REPO" --prerelease --target "${{ github.sha }}" \
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--title "Latest build (${GITHUB_SHA::7})" \
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--notes "Built automatically from ${{ github.sha }} on $(date -u '+%Y-%m-%d %H:%M UTC'). Replaced by every push to main."
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