Files
Toastconcern--FrameStudio/scripts
ToastconcernandClaude Opus 5.5 3469b77ca3 Frame Home on a PC with SteamVR (Windows, Linux); thumbnails from the spawn
- src/home_platform.h: what Frame Home and the panel need from the system (paths, finding and stopping each
  other, running a tool, restarting, priorities) for SteamOS, Windows and Linux PCs. On a PC the environments are
  Frame Studio's My Environments; Frame Home's own files in %LOCALAPPDATA%\Frame Home (Windows).
- src/openvr_loader.cpp: a PC build finds SteamVR's own OpenVR library at run time (openvrpaths.vrpath), so it runs
  on any PC with SteamVR; Vulkan through volk. CMake: FRAME_HOME_PC (default on Windows and x86-64 Linux); the Steam
  Frame build is unchanged.
- Windows: Frame Home is SteamVR's home app; SteamVR's classic environment shows a 360-degree picture of the current
  home from its spawn (frame-home --panorama --spawn, made by the panel when the home changes) instead of Aurora
  while Frame Home starts. Linux PCs: the Steam Frame's compositor layer, as on the headset.
- frame/pc: install-frame-home-pc.ps1 (+ .bat): online through SteamVR's API or offline in its config files; the
  SteamVR settings it changes are saved and restored exactly on -Uninstall (tested in a sandbox both ways).
  frame-switcher --uninstall. Studio: Properties > Headset > This PC installs it from pc/ beside Studio.
- Packaging and CI: pc/ in the Windows x64 and Linux x64 Studio downloads; FrameHome-PC-windows-x64.zip.
- Thumbnails come from where Frame Home starts you (the first spawn, eyes 1.6 m up): Studio's saves and the
  panel's (frame-home --snapshot --spawn).
- docs/pc-steamvr.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:37:49 -05:00
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