Files
Toastconcern--FrameStudio/docs
ToastconcernandClaude Opus 4.8 546d6767f6 Move the PC-streaming layer into pc-streaming/, apart from the Steam Frame build
The PC compositor-layer work (the Direct3D 11 proxy, its installer, its notes) now lives in pc-streaming/, clearly
separate and marked experimental, so the main project is the Steam Frame build and the fixes that help it. The PC
layer can't change the Steam Frame's home (the Steam Frame renders it on the headset), and this keeps it from
crowding the Steam Frame release while preserving it for a tethered PC headset.

The shared Windows renderer support (src/, behind #ifdef _WIN32 / FRAME_HOME_PC) stays put: it only compiles into a
PC build and never touches the Steam Frame build. Build and README references updated to the new paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-21 21:39:02 -05:00
..

Frame Studio and Frame Home documentation

Guide What it covers
Getting started What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough
Preparing the Steam Frame Developer mode, SSH, the headset's address, an SSH key and a frame entry
Installing Frame Home Three ways to install, what goes where, updating, uninstalling, the off switch
Using Frame Home The Environments panel, adding environments, moving around, every setting
Environments and .fenv The .fenv format, converting homes with fenv-tool, per-world settings and tuning
Performance How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing
Frame Studio guide The Studio window, tools and panels
Bundles Several environments in one .fbundle file
Frame Home on a PC Your homes as SteamVR's environment on a Windows or Linux PC
Building from source Building on each system, the CI, the headset side, the repository layout
Troubleshooting Symptoms and fixes, logs, the self-test