mirror of
https://github.com/Toastconcern/FrameStudio.git
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The committed frame/payload still had Frame Home from Oct 21, which opens baked scenes up to v13, while Studio has saved v14 since wall spots were removed: every environment saved and sent from a release failed on the headset with "baked scene from a different Frame Studio version". - frame/payload: frame-home and fenv-tool rebuilt on the Frame from this source (byte-identical to what is installed there now). - frame/payload/SOURCE + scripts/frame-payload.sh: records the source the headset programs were built from; CI checks it in the installer job and in the release job, so nothing is published beside an outdated headset build. - fenv-tool version prints the newest baked scene it opens; Studio asks before Send to Frame and Calculate Best Settings and says to update Frame Home instead of sending a file the headset can't open. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |