Files
Toastconcern--FrameStudio/docs
ToastconcernandClaude Opus 4.8 64ad00fa1d Remove wall spots
Wall spots were markers for where SteamVR panels/windows could dock on a
home's walls (Meta's WallPlacementComponent). Removed the feature end to
end: the WorldWallSpot type and its JSON/binary serialization, the loader
that read WallPlacementComponent, auto-generation of spots and the hotspots
placed in front of them, the Studio editor's Wall Spot kind (Add menu,
properties, overlay draw, picking, selection, report), the debug overlay,
the home report counts, and the walktest viz. The PanelDock subsystem
(src/panel_dock.h) existed only to dock panels onto wall spots and is
deleted with its use in Frame Home's frame loop.

Baked scene format is bumped to v14: new bakes omit wall spots, and older
baked scenes still load (the wall-spot block is read past). Collision walls
(WorldCollider::Wall) are unaffected — only the panel-placement markers are
gone. Docs updated.

Note: the pre-existing FRAME_HOME_PC Windows build break in walkgrid.h
(the `near` macro) is unrelated and left as-is.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-21 23:22:34 -05:00
..
2026-10-21 23:22:34 -05:00
2026-10-21 23:22:34 -05:00
2026-10-21 23:22:34 -05:00

Frame Studio and Frame Home documentation

Guide What it covers
Getting started What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough
Preparing the Steam Frame Developer mode, SSH, the headset's address, an SSH key and a frame entry
Installing Frame Home Three ways to install, what goes where, updating, uninstalling, the off switch
Using Frame Home The Environments panel, adding environments, moving around, every setting
Environments and .fenv The .fenv format, converting homes with fenv-tool, per-world settings and tuning
Performance How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing
Frame Studio guide The Studio window, tools and panels
Bundles Several environments in one .fbundle file
Frame Home on a PC Your homes as SteamVR's environment on a Windows or Linux PC
Building from source Building on each system, the CI, the headset side, the repository layout
Troubleshooting Symptoms and fixes, logs, the self-test