Files
Toastconcern--FrameStudio/third_party/spirv-tools/source/util/bit_vector.cpp
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

93 lines
2.4 KiB
C++

// Copyright (c) 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/util/bit_vector.h"
#include <cassert>
#include <iostream>
namespace spvtools {
namespace utils {
void BitVector::ReportDensity(std::ostream& out) {
uint32_t count = 0;
for (BitContainer e : bits_) {
while (e != 0) {
if ((e & 1) != 0) {
++count;
}
e = e >> 1;
}
}
out << "count=" << count
<< ", total size (bytes)=" << bits_.size() * sizeof(BitContainer)
<< ", bytes per element="
<< (double)(bits_.size() * sizeof(BitContainer)) / (double)(count);
}
bool BitVector::Or(const BitVector& other) {
auto this_it = this->bits_.begin();
auto other_it = other.bits_.begin();
bool modified = false;
while (this_it != this->bits_.end() && other_it != other.bits_.end()) {
auto temp = *this_it | *other_it;
if (temp != *this_it) {
modified = true;
*this_it = temp;
}
++this_it;
++other_it;
}
if (other_it != other.bits_.end()) {
modified = true;
this->bits_.insert(this->bits_.end(), other_it, other.bits_.end());
}
return modified;
}
std::ostream& operator<<(std::ostream& out, const BitVector& bv) {
out << "{";
for (uint32_t i = 0; i < bv.bits_.size(); ++i) {
BitVector::BitContainer b = bv.bits_[i];
uint32_t j = 0;
while (b != 0) {
if (b & 1) {
out << ' ' << i * BitVector::kBitContainerSize + j;
}
++j;
b = b >> 1;
}
}
out << "}";
return out;
}
bool BitVector::operator==(const BitVector& other) const {
size_t max_size = std::max(bits_.size(), other.bits_.size());
for (size_t i = 0; i < max_size; ++i) {
BitContainer b1 = (i < bits_.size()) ? bits_[i] : 0;
BitContainer b2 = (i < other.bits_.size()) ? other.bits_[i] : 0;
if (b1 != b2) return false;
}
return true;
}
} // namespace utils
} // namespace spvtools