mirror of
https://github.com/Toastconcern/FrameStudio.git
synced 2026-10-29 00:02:23 +01:00
Build Frame Home payload in CI Build the ARM64 headset payload against the glibc 2.39 baseline, validate its ABI, and pass the generated artifact to Studio packaging. Add provenance attestations and document CI and local build modes. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |