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The X/Y/Z axes at the top-right were a static readout; now they work like Blender's navigation gizmo. Drag the ball to orbit the view; click an axis to snap to that orthographic view (X right/left, Y top/bottom, Z front/back, reusing viewFrom). Negative axes show as hollow rings, the ball under the pointer is highlighted, and while the gizmo has the mouse the viewport doesn't also orbit or select. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>