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Viewport shading toolbar: a thin divider now separates the world-layer overlay toggle from the Wireframe/Solid/Material shading buttons, so the two groups read as distinct sets of controls rather than a run of icons. Properties tab column: the open tab gets a blue accent bar on its left edge, and the tab icons are theme-aware (the active and hovered icons use the theme's text colour, the rest its muted colour) instead of hardcoded greys that washed out on light themes. README and the Studio guide now cover the navigation gizmo (drag to orbit, click an axis to snap to that view) and the Window > Theme palette. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Frame Home on a PC | Your homes as SteamVR's environment on a Windows or Linux PC |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |