Files
Toastconcern--FrameStudio/docs
ToastconcernandClaude Opus 5.5 b0609d3664 Studio: movable areas and workspaces in Frame Studio's own Blender-like style
- ImGui's docking branch (1.91.5): the 3D Viewport, Outliner, Properties and Timeline are areas on a gutter, each
  with a header. Drag an area by its header's editor button to dock it elsewhere (as a tab, or splitting an area);
  click it to show another editor there. Layouts are kept between runs; Window > Reset Layout restores them.
- Workspaces in the top bar: Layout, Walking, Headset. Ctrl+Space maximizes the 3D Viewport.
- 3D Viewport header: Arrange / Draw Floor, View, Select, Add, Object menus, Global / Local, the world layer and
  shading (Material, Solid, Wireframe; GPU Cost, Overdraw, Leave Out in its menu). In the view: the toolbar (T), a
  chip naming the home and selection, navigation buttons under the axes, a sidebar (N: Item, Tool, View).
- Properties: tabs as icons down its left edge (Object, World, Environment, Bundle, Headset); sections are panels on
  lighter boxes; labels right-aligned in a column. Sound is part of the Environment tab.
- Timeline: transport in its header, a ruler in seconds with the playhead. Status bar: what the mouse does.
- Keys: Shift+A add menu, X asks before deleting, F3 menu search, Alt+A, Space, Numpad 1/3/7 views, T, N.
- Inter (SIL OFL) built in as the interface font; a palette of cool greys, one blue, Frame Studio's orange.
- ImGui patches (marked Frame Studio): the submenu triangle, and dropdown arrows drawn small on the field.
- Self-test: an area dragged to dock elsewhere, Reset Layout, workspaces, F3 (104/104).
- Guides follow the new menus.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:14:46 -05:00
..

Frame Studio and Frame Home documentation

Guide What it covers
Getting started What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough
Preparing the Steam Frame Developer mode, SSH, the headset's address, an SSH key and a frame entry
Installing Frame Home Three ways to install, what goes where, updating, uninstalling, the off switch
Using Frame Home The Environments panel, adding environments, moving around, every setting
Environments and .fenv The .fenv format, converting homes with fenv-tool, per-world settings and tuning
Performance How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing
Frame Studio guide The Studio window, tools and panels
Bundles Several environments in one .fbundle file
Building from source Building on each system, the CI, the headset side, the repository layout
Troubleshooting Symptoms and fixes, logs, the self-test