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- ImGui's docking branch (1.91.5): the 3D Viewport, Outliner, Properties and Timeline are areas on a gutter, each with a header. Drag an area by its header's editor button to dock it elsewhere (as a tab, or splitting an area); click it to show another editor there. Layouts are kept between runs; Window > Reset Layout restores them. - Workspaces in the top bar: Layout, Walking, Headset. Ctrl+Space maximizes the 3D Viewport. - 3D Viewport header: Arrange / Draw Floor, View, Select, Add, Object menus, Global / Local, the world layer and shading (Material, Solid, Wireframe; GPU Cost, Overdraw, Leave Out in its menu). In the view: the toolbar (T), a chip naming the home and selection, navigation buttons under the axes, a sidebar (N: Item, Tool, View). - Properties: tabs as icons down its left edge (Object, World, Environment, Bundle, Headset); sections are panels on lighter boxes; labels right-aligned in a column. Sound is part of the Environment tab. - Timeline: transport in its header, a ruler in seconds with the playhead. Status bar: what the mouse does. - Keys: Shift+A add menu, X asks before deleting, F3 menu search, Alt+A, Space, Numpad 1/3/7 views, T, N. - Inter (SIL OFL) built in as the interface font; a palette of cool greys, one blue, Frame Studio's orange. - ImGui patches (marked Frame Studio): the submenu triangle, and dropdown arrows drawn small on the field. - Self-test: an area dragged to dock elsewhere, Reset Layout, workspaces, F3 (104/104). - Guides follow the new menus. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frame Studio and Frame Home documentation
| Guide | What it covers |
|---|---|
| Getting started | What the two programs are, system requirements, downloads, first launch, a 5-minute walkthrough |
| Preparing the Steam Frame | Developer mode, SSH, the headset's address, an SSH key and a frame entry |
| Installing Frame Home | Three ways to install, what goes where, updating, uninstalling, the off switch |
| Using Frame Home | The Environments panel, adding environments, moving around, every setting |
| Environments and .fenv | The .fenv format, converting homes with fenv-tool, per-world settings and tuning |
| Performance | How Frame Home reaches 120 fps, checking it, fixing stutter, Studio's own pacing |
| Frame Studio guide | The Studio window, tools and panels |
| Bundles | Several environments in one .fbundle file |
| Building from source | Building on each system, the CI, the headset side, the repository layout |
| Troubleshooting | Symptoms and fixes, logs, the self-test |