Files
Toastconcern--FrameStudio/third_party/spirv-tools/source/opt/block_merge_pass.cpp
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

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1.6 KiB
C++

// Copyright (c) 2017 The Khronos Group Inc.
// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/opt/block_merge_pass.h"
#include "source/opt/block_merge_util.h"
#include "source/opt/ir_context.h"
namespace spvtools {
namespace opt {
bool BlockMergePass::MergeBlocks(Function* func) {
bool modified = false;
for (auto bi = func->begin(); bi != func->end();) {
// Don't bother trying to merge unreachable blocks.
if (context()->IsReachable(*bi) &&
blockmergeutil::CanMergeWithSuccessor(context(), &*bi)) {
blockmergeutil::MergeWithSuccessor(context(), func, bi);
// Reprocess block.
modified = true;
} else {
++bi;
}
}
return modified;
}
Pass::Status BlockMergePass::Process() {
// Process all entry point functions.
ProcessFunction pfn = [this](Function* fp) { return MergeBlocks(fp); };
bool modified = context()->ProcessReachableCallTree(pfn);
return modified ? Status::SuccessWithChange : Status::SuccessWithoutChange;
}
BlockMergePass::BlockMergePass() = default;
} // namespace opt
} // namespace spvtools