Files
Toastconcern--FrameStudio/third_party/spirv-tools/source/opt/local_redundancy_elimination.cpp
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

68 lines
2.1 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/opt/local_redundancy_elimination.h"
#include "source/opt/value_number_table.h"
namespace spvtools {
namespace opt {
Pass::Status LocalRedundancyEliminationPass::Process() {
bool modified = false;
ValueNumberTable vnTable(context());
for (auto& func : *get_module()) {
for (auto& bb : func) {
// Keeps track of all ids that contain a given value number. We keep
// track of multiple values because they could have the same value, but
// different decorations.
std::map<uint32_t, uint32_t> value_to_ids;
if (EliminateRedundanciesInBB(&bb, vnTable, &value_to_ids))
modified = true;
}
}
return (modified ? Status::SuccessWithChange : Status::SuccessWithoutChange);
}
bool LocalRedundancyEliminationPass::EliminateRedundanciesInBB(
BasicBlock* block, const ValueNumberTable& vnTable,
std::map<uint32_t, uint32_t>* value_to_ids) {
bool modified = false;
auto func = [this, &vnTable, &modified, value_to_ids](Instruction* inst) {
if (inst->result_id() == 0) {
return;
}
uint32_t value = vnTable.GetValueNumber(inst);
if (value == 0) {
return;
}
auto candidate = value_to_ids->insert({value, inst->result_id()});
if (!candidate.second) {
context()->KillNamesAndDecorates(inst);
context()->ReplaceAllUsesWith(inst->result_id(), candidate.first->second);
context()->KillInst(inst);
modified = true;
}
};
block->ForEachInst(func);
return modified;
}
} // namespace opt
} // namespace spvtools