Files
Toastconcern--FrameStudio/third_party/spirv-tools/source/opt/loop_fusion_pass.h
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

52 lines
1.8 KiB
C++

// Copyright (c) 2018 Google LLC.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_OPT_LOOP_FUSION_PASS_H_
#define SOURCE_OPT_LOOP_FUSION_PASS_H_
#include "source/opt/pass.h"
namespace spvtools {
namespace opt {
// Implements a loop fusion pass.
// This pass will look for adjacent loops that are compatible and legal to be
// fused. It will fuse all such loops as long as the register usage for the
// fused loop stays under the threshold defined by |max_registers_per_loop|.
class LoopFusionPass : public Pass {
public:
explicit LoopFusionPass(size_t max_registers_per_loop)
: Pass(), max_registers_per_loop_(max_registers_per_loop) {}
const char* name() const override { return "loop-fusion"; }
// Processes the given |module|. Returns Status::Failure if errors occur when
// processing. Returns the corresponding Status::Success if processing is
// successful to indicate whether changes have been made to the module.
Status Process() override;
private:
// Fuse loops in |function| if compatible, legal and the fused loop won't use
// too many registers.
Status ProcessFunction(Function* function);
// The maximum number of registers a fused loop is allowed to use.
size_t max_registers_per_loop_;
};
} // namespace opt
} // namespace spvtools
#endif // SOURCE_OPT_LOOP_FUSION_PASS_H_