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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_REFLECT_H_
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#define SOURCE_OPT_REFLECT_H_
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#include "source/latest_version_spirv_header.h"
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#include "source/opcode.h"
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namespace spvtools {
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namespace opt {
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// Note that as SPIR-V evolves over time, new opcodes may appear. So the
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// following functions tend to be outdated and should be updated when SPIR-V
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// version bumps.
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inline bool IsDebug1Inst(spv::Op opcode) {
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return (opcode >= spv::Op::OpSourceContinued &&
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opcode <= spv::Op::OpSourceExtension) ||
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opcode == spv::Op::OpString;
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}
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inline bool IsDebug2Inst(spv::Op opcode) {
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return opcode == spv::Op::OpName || opcode == spv::Op::OpMemberName;
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}
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inline bool IsDebug3Inst(spv::Op opcode) {
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return opcode == spv::Op::OpModuleProcessed;
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}
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inline bool IsOpLineInst(spv::Op opcode) {
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return opcode == spv::Op::OpLine || opcode == spv::Op::OpNoLine;
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}
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inline bool IsAnnotationInst(spv::Op opcode) {
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return (opcode >= spv::Op::OpDecorate &&
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opcode <= spv::Op::OpGroupMemberDecorate) ||
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opcode == spv::Op::OpDecorateId ||
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opcode == spv::Op::OpDecorateStringGOOGLE ||
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opcode == spv::Op::OpMemberDecorateStringGOOGLE ||
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opcode == spv::Op::OpMemberDecorateIdEXT;
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}
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inline bool IsTypeInst(spv::Op opcode) {
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return spvOpcodeGeneratesType(opcode) ||
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opcode == spv::Op::OpTypeForwardPointer;
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}
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inline bool IsConstantInst(spv::Op opcode) {
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return spvOpcodeIsConstant(opcode);
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}
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inline bool IsSpecConstantInst(spv::Op opcode) {
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return spvOpcodeIsSpecConstant(opcode);
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}
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_REFLECT_H_
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