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https://github.com/Toastconcern/FrameStudio.git
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Frame Studio - Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies - Copy, cut, paste and duplicate for objects, splats and world items - Walkable-area rebake moved off the UI thread; viewport one frame sooner; refresh-locked pacing (FS_PACE=timer for the old one) - Fixed: bundle thumbnail use-after-free crash, auto-save deleting environments, saves into scratch copies, edits lost on non-ASCII paths, unopenable manifests with inf/nan, bundle save data loss, opening a home marking it changed, gizmo NaN, long paths, many malformed-file crashes - Updater verifies sha256, journals the swap and never leaves the exe missing Frame Home - Seats turn you to face their way - Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass, late head-pose read before submit - Proper queue-family hand-over to the compositor layer; layer descriptor generations and seqlocked slots; structural SPIR-V check - Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass validation error, sync hazard in the foveation smoothing pass, unverified update downloads, half-done installs Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright (c) 2015-2016 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_TEXT_H_
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#define SOURCE_TEXT_H_
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#include <string>
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#include "source/operand.h"
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#include "source/spirv_constant.h"
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#include "spirv-tools/libspirv.h"
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typedef enum spv_literal_type_t {
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SPV_LITERAL_TYPE_INT_32,
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SPV_LITERAL_TYPE_INT_64,
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SPV_LITERAL_TYPE_UINT_32,
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SPV_LITERAL_TYPE_UINT_64,
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SPV_LITERAL_TYPE_FLOAT_32,
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SPV_LITERAL_TYPE_FLOAT_64,
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SPV_LITERAL_TYPE_STRING,
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SPV_FORCE_32_BIT_ENUM(spv_literal_type_t)
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} spv_literal_type_t;
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typedef struct spv_literal_t {
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spv_literal_type_t type;
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union value_t {
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int32_t i32;
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int64_t i64;
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uint32_t u32;
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uint64_t u64;
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float f;
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double d;
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} value;
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std::string str; // Special field for literal string.
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} spv_literal_t;
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// Converts the given text string to a number/string literal and writes the
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// result to *literal. String literals must be surrounded by double-quotes ("),
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// which are then stripped.
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spv_result_t spvTextToLiteral(const char* text, spv_literal_t* literal);
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#endif // SOURCE_TEXT_H_
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