Files
Toastconcern--FrameStudio/third_party/stb/stb_image_impl.c
T
ToastconcernandClaude Opus 5.5 6d0b4fcd2f v0.2.0: splats, copy/paste, faster homes, seat facing, and a full bug sweep
Frame Studio
- Gaussian splats (PLY, SPZ v2-v4), PLY vertex colours, panorama skies
- Copy, cut, paste and duplicate for objects, splats and world items
- Walkable-area rebake moved off the UI thread; viewport one frame sooner;
  refresh-locked pacing (FS_PACE=timer for the old one)
- Fixed: bundle thumbnail use-after-free crash, auto-save deleting
  environments, saves into scratch copies, edits lost on non-ASCII paths,
  unopenable manifests with inf/nan, bundle save data loss, opening a home
  marking it changed, gizmo NaN, long paths, many malformed-file crashes
- Updater verifies sha256, journals the swap and never leaves the exe missing

Frame Home
- Seats turn you to face their way
- Draw batching (Hand Tutorials up to ~20% less GPU time), cut-out EQUAL pass,
  late head-pose read before submit
- Proper queue-family hand-over to the compositor layer; layer descriptor
  generations and seqlocked slots; structural SPIR-V check
- Fixed: hangs/crashes on damaged .fenv files and shaders, render-pass
  validation error, sync hazard in the foveation smoothing pass, unverified
  update downloads, half-done installs

Tests: tests_loco/env_share/spv_check wired into CMake (FRAME_TESTS) and CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VsaXGU27gsrXjDoFtyFJP9
2026-10-25 13:15:07 -05:00

18 lines
1.2 KiB
C

// stb_image implementation TU — provides JPEG decoding for glTF skybox panoramas
// (e.g. hogwarts custom homes ship a 20 MB pano.jpg; the cooked envs use ASTC/KTX, but these
// raw glTF .ovrscene homes reference image/jpeg, which our hand-rolled PNG/KTX path can't decode).
// JPEG-only keeps the build lean; PNG keeps its existing custom decoder in gltf_loader.h.
#define STB_IMAGE_IMPLEMENTATION
#define STBI_ONLY_JPEG
#define STBI_ONLY_PNG // Blender round-trip import: re-load the exported PNG textures (gltf_import.h, stbi_load_from_memory)
#define STBI_ONLY_TGA // Unity / Blender model imports (model_import.cpp)
#define STBI_ONLY_BMP
#define STBI_ONLY_GIF // an environment's picture, model textures: the first frame
#define STBI_ONLY_PSD // Photoshop files as pictures and textures: the flattened image
#define STBI_ONLY_HDR // Radiance .hdr panoramas as an environment's sky (model_import.cpp)
#define STBI_NO_STDIO
// A tiny damaged file claiming a picture of millions of pixels a side made stb allocate gigabytes, or spend minutes
// filling one: nothing Frame reads is wider or taller than this (a 16K panorama is 16384 x 8192).
#define STBI_MAX_DIMENSIONS 16384
#include "stb_image.h"