mirror of
https://github.com/Toastconcern/FrameStudio.git
synced 2026-10-29 04:02:56 +01:00
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target
Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
100 lines
1.5 KiB
C
100 lines
1.5 KiB
C
#ifndef VULKAN_H_
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#define VULKAN_H_ 1
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/*
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** Copyright 2015-2024 The Khronos Group Inc.
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**
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** SPDX-License-Identifier: Apache-2.0
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*/
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#include "vk_platform.h"
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#include "vulkan_core.h"
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#ifdef VK_USE_PLATFORM_ANDROID_KHR
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#include "vulkan_android.h"
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#endif
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#ifdef VK_USE_PLATFORM_FUCHSIA
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#include <zircon/types.h>
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#include "vulkan_fuchsia.h"
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#endif
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#ifdef VK_USE_PLATFORM_IOS_MVK
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#include "vulkan_ios.h"
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#endif
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#ifdef VK_USE_PLATFORM_MACOS_MVK
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#include "vulkan_macos.h"
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#endif
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#ifdef VK_USE_PLATFORM_METAL_EXT
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#include "vulkan_metal.h"
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#endif
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#ifdef VK_USE_PLATFORM_VI_NN
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#include "vulkan_vi.h"
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#endif
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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#include "vulkan_wayland.h"
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#endif
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#ifdef VK_USE_PLATFORM_WIN32_KHR
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#include <windows.h>
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#include "vulkan_win32.h"
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#endif
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#ifdef VK_USE_PLATFORM_XCB_KHR
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#include <xcb/xcb.h>
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#include "vulkan_xcb.h"
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_KHR
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#include <X11/Xlib.h>
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#include "vulkan_xlib.h"
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#endif
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#ifdef VK_USE_PLATFORM_DIRECTFB_EXT
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#include <directfb.h>
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#include "vulkan_directfb.h"
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#endif
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#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#include "vulkan_xlib_xrandr.h"
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#endif
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#ifdef VK_USE_PLATFORM_GGP
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#include <ggp_c/vulkan_types.h>
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#include "vulkan_ggp.h"
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#endif
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#ifdef VK_USE_PLATFORM_SCREEN_QNX
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#include <screen/screen.h>
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#include "vulkan_screen.h"
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#endif
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#ifdef VK_USE_PLATFORM_SCI
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#include <nvscisync.h>
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#include <nvscibuf.h>
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#include "vulkan_sci.h"
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#endif
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#ifdef VK_ENABLE_BETA_EXTENSIONS
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#include "vulkan_beta.h"
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#endif
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#endif // VULKAN_H_
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