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Deletes pc-streaming/ (the experimental Windows D3D11 compositor proxy that tried to make a home SteamVR's environment on a tethered PC, with its .def, installer .ps1/.bat and notes) and everything that pointed at its files: - CMakeLists: the frame-home-d3d11 proxy target. - build-studio.sh: the Windows pc/ staging and the d3d11.dll build step. - CI: the pc-home-windows job and the Windows Studio job's download/staging of FrameHome-PC-windows-x64. - Studio: the Windows branch of the "This PC" installer (it ran the deleted .ps1); the feature is now Linux-only, where it installs the Vulkan layer. - README and docs: the Windows PC download row, the PC-streaming highlight, and the dead Frame-Home-on-a-PC / pc-steamvr.md links. FRAME_HOME_PC and the runtime OpenVR/Vulkan loader stay, so Frame Home still builds for a PC; only the pc-streaming folder and its wiring are gone. The Linux PC layer (layer/) and its install path are untouched. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>