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Toastconcern--FrameStudio/third_party/stb/stb_image_impl.c
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ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00

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// stb_image implementation TU — provides JPEG decoding for glTF skybox panoramas
// (e.g. hogwarts custom homes ship a 20 MB pano.jpg; the cooked envs use ASTC/KTX, but these
// raw glTF .ovrscene homes reference image/jpeg, which our hand-rolled PNG/KTX path can't decode).
// JPEG-only keeps the build lean; PNG keeps its existing custom decoder in gltf_loader.h.
#define STB_IMAGE_IMPLEMENTATION
#define STBI_ONLY_JPEG
#define STBI_ONLY_PNG // Blender round-trip import: re-load the exported PNG textures (gltf_import.h, stbi_load_from_memory)
#define STBI_ONLY_TGA // Unity / Blender model imports (model_import.cpp)
#define STBI_ONLY_BMP
#define STBI_NO_STDIO
#include "stb_image.h"