mirror of
https://github.com/Toastconcern/FrameStudio.git
synced 2026-10-28 23:03:21 +01:00
The PC compositor-layer work (the Direct3D 11 proxy, its installer, its notes) now lives in pc-streaming/, clearly separate and marked experimental, so the main project is the Steam Frame build and the fixes that help it. The PC layer can't change the Steam Frame's home (the Steam Frame renders it on the headset), and this keeps it from crowding the Steam Frame release while preserving it for a tethered PC headset. The shared Windows renderer support (src/, behind #ifdef _WIN32 / FRAME_HOME_PC) stays put: it only compiles into a PC build and never touches the Steam Frame build. Build and README references updated to the new paths. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
165 lines
7.1 KiB
YAML
165 lines
7.1 KiB
YAML
# Builds Frame Studio for every computer it runs on, and the Frame Home installer, on every push (any branch or tag),
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# every pull request, and by hand (Actions > build > Run workflow). Each build is a downloadable artifact of the run.
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# A push to main also replaces the "latest" pre-release with them (one place to download the newest of everything);
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# a tag "v*" publishes them as that version's release.
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name: build
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on:
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push:
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pull_request:
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workflow_dispatch:
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# A newer push to the same branch replaces a run still going (its builds would be out of date anyway).
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concurrency:
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group: build-${{ github.ref }}
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cancel-in-progress: true
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jobs:
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linux:
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name: Linux ${{ matrix.arch }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- { arch: x64, runner: ubuntu-24.04, extra: "" }
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- { arch: x86, runner: ubuntu-24.04, extra: "gcc-multilib g++-multilib" }
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- { arch: arm64, runner: ubuntu-24.04-arm, extra: "" }
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runs-on: ${{ matrix.runner }}
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steps:
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- uses: actions/checkout@v4
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- name: Tools and X11 headers
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run: |
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sudo apt-get update
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sudo apt-get install -y ninja-build cmake libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxkbcommon-dev ${{ matrix.extra }}
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- name: Build
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run: sh scripts/build-studio.sh linux-${{ matrix.arch }}
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-linux-${{ matrix.arch }}
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path: dist/FrameStudio-linux-${{ matrix.arch }}.tar.gz
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# Frame Home for SteamVR on a Windows PC (frame-home.exe, frame-switcher.exe and the PC installer), cross-built with
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# llvm-mingw as it's developed: the pc/ folder of the Windows x64 Studio, and a download of its own.
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pc-home-windows:
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name: Frame Home for Windows PCs
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- name: llvm-mingw
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run: |
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sudo apt-get update && sudo apt-get install -y ninja-build cmake
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url=$(curl -s https://api.github.com/repos/mstorsjo/llvm-mingw/releases/latest | grep -o 'https://[^"]*ucrt-ubuntu-[0-9.]*-x86_64\.tar\.xz' | head -1)
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curl -sL "$url" | tar -xJ -C "$HOME" && mv "$HOME"/llvm-mingw-* "$HOME/llvm-mingw"
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- name: Build
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run: |
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export PATH="$HOME/llvm-mingw/bin:$PATH"
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cmake -S . -B build/pc-win64 -G Ninja -DCMAKE_BUILD_TYPE=Release -DFRAME_HOME_PC=ON -DCMAKE_TOOLCHAIN_FILE=cmake/llvm-mingw.cmake -DWINDOWS_ARCH=x86_64 -DLLVM_MINGW="$HOME/llvm-mingw"
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cmake --build build/pc-win64 --target frame-home frame-switcher d3d11.dll --parallel
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mkdir -p "build/stage/FrameHome-PC-windows-x64" dist
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cp build/pc-win64/frame-home.exe build/pc-win64/frame-switcher.exe build/pc-win64/d3d11.dll pc-streaming/install-frame-home-pc.ps1 \
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"pc-streaming/Install Frame Home on this PC.bat" "pc-streaming/Remove Frame Home from this PC.bat" "build/stage/FrameHome-PC-windows-x64/"
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cp LICENSE build/stage/FrameHome-PC-windows-x64/LICENSE.txt
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(cd build/stage && zip -qr ../../dist/FrameHome-PC-windows-x64.zip FrameHome-PC-windows-x64)
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- uses: actions/upload-artifact@v4
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with:
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name: FrameHome-PC-windows-x64
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path: dist/FrameHome-PC-windows-x64.zip
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windows:
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name: Windows ${{ matrix.arch }}
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needs: [pc-home-windows]
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strategy:
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fail-fast: false
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matrix:
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arch: [x64, x86, arm64]
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/download-artifact@v4
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if: matrix.arch == 'x64'
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with:
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name: FrameHome-PC-windows-x64
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path: pc
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- name: Build (MSVC)
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shell: cmd
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run: studio\build_windows.bat ${{ matrix.arch }} "%GITHUB_WORKSPACE%\build\windows-${{ matrix.arch }}"
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- name: Package
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shell: pwsh
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run: |
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$name = "FrameStudio-windows-${{ matrix.arch }}"
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$stage = "build/stage/$name"
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New-Item -ItemType Directory -Force $stage | Out-Null
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Copy-Item "build/windows-${{ matrix.arch }}/Frame Studio.exe" $stage
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Copy-Item -Recurse "build/windows-${{ matrix.arch }}/frame" "$stage/frame"
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Copy-Item LICENSE "$stage/LICENSE.txt"
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if ("${{ matrix.arch }}" -eq "x64") { # Frame Home for this PC's SteamVR, beside Studio
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Expand-Archive "pc/FrameHome-PC-windows-x64.zip" -DestinationPath build/pc
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Copy-Item -Recurse "build/pc/FrameHome-PC-windows-x64" "$stage/pc"
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Remove-Item "$stage/pc/LICENSE.txt"
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}
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New-Item -ItemType Directory -Force dist | Out-Null
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Compress-Archive -Path $stage -DestinationPath "dist/$name.zip" -Force
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-windows-${{ matrix.arch }}
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path: dist/FrameStudio-windows-${{ matrix.arch }}.zip
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macos:
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name: macOS ${{ matrix.arch }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- { arch: arm64, runner: macos-14 }
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- { arch: x64, runner: macos-13 }
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runs-on: ${{ matrix.runner }}
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steps:
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- uses: actions/checkout@v4
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- name: Tools and MoltenVK (Vulkan on Metal, bundled into the app)
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run: brew install ninja molten-vk
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- name: Build
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run: sh scripts/build-studio.sh macos-${{ matrix.arch }}
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- uses: actions/upload-artifact@v4
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with:
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name: FrameStudio-macos-${{ matrix.arch }}
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path: dist/FrameStudio-macos-${{ matrix.arch }}.zip
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frame-home:
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name: Frame Home installer
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- name: Package
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run: sh scripts/build-studio.sh frame-home
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- uses: actions/upload-artifact@v4
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with:
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name: FrameHome-installer
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path: dist/FrameHome-installer.zip
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release:
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name: Publish
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# (also when a platform failed: "latest" gets every build that worked; a version release needs them all)
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if: ${{ !cancelled() && (startsWith(github.ref, 'refs/tags/v') || github.ref == 'refs/heads/main') }}
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needs: [linux, windows, macos, frame-home, pc-home-windows]
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runs-on: ubuntu-24.04
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permissions:
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contents: write
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env:
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GH_TOKEN: ${{ github.token }}
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REPO: ${{ github.repository }}
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steps:
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- uses: actions/download-artifact@v4
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with:
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path: dist
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merge-multiple: true
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- name: Version release (tag v*)
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if: ${{ startsWith(github.ref, 'refs/tags/v') && !contains(needs.*.result, 'failure') }}
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run: gh release create "${{ github.ref_name }}" dist/* --repo "$REPO" --title "Frame Studio ${{ github.ref_name }}" --generate-notes
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- name: Latest build (push to main)
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if: github.ref == 'refs/heads/main'
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run: |
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gh release delete latest --repo "$REPO" --yes --cleanup-tag 2>/dev/null || true
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gh release create latest dist/* --repo "$REPO" --prerelease --target "${{ github.sha }}" \
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--title "Latest build (${GITHUB_SHA::7})" \
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--notes "Built automatically from ${{ github.sha }} on $(date -u '+%Y-%m-%d %H:%M UTC'). Replaced by every push to main."
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