Commit Graph
6 Commits
Author SHA1 Message Date
Jonas Volman 9d155f1d60 Admit ten verified exact objects 2026-09-19 15:56:43 -07:00
Jonas VolmanandClaude Opus 5 5c3ea7ab29 Wave 16: six parks reopened as strict exact (six objects complete)
- _render_debug_add_cache_entry: success-first single exit, string case
  if/else, one case body per debug type as January emits them
- _ctf_engine_weapon_update: long return-team locals from the owner team
  field (January's 32-bit movsx locals)
- _action_uncover_perform: timeslice-block locals, one evaluation-mode
  store (removes HEAD's duplicated arm stores), field-order target stores
- _row_dither: indexed channel loops with PIN clamps replace pointer
  cursors and a hand-written ternary clamp
- _lruv_debug_to_file: removes a goto web; MIN(9999, age) and the
  NULL-name fallback in the fprintf arguments (integer compare order
  disclosed; constant-first MIN is attested in Bungie source)
- _action_guard_perform: short firing-position index matching the
  actor_select_firing_position return type

render_debug, game_engine_ctf, action_uncover, bitmaps_quantitize,
lruv_cache and action_guard are now all-function exact.
Stable diff: 0 regressions; active parks 219 -> 213.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 20:12:07 -07:00
Jonas Volman 981e89a355 Park bitmap row dithering scheduler tie credibly 2026-08-30 22:26:42 -07:00
Jonas Volman 73e85bb545 Correct bitmap quantization loop ordering 2026-07-18 17:54:47 -07:00
Jonas Volman d7bca3c16f Reconstruct bitmap quantization foundation 2026-07-18 15:05:09 -07:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00