Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.
Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.
Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
The Xbox game state (0x345000 bytes at 0x80061000) ends exactly where the
map-linked tag cache begins and has 948 bytes free, so a 128-player
session cannot even allocate its player datums. The native builds now
place a 16 MB game state (CPU 0xFC0000, GPU 0x40000) at 0x81A00000, above
the tag cache and below everything the Xbox memory window hands out
top-down, and grow the pools that scale with the number of players:
- objects: 2048 -> 8192 headers, 1 MB -> 8 MB pool; the garbage limits
keep January's proportions (5/10/20 % of the pool, 2.5/5/10 % of the
headers, 75/50/30 active garbage objects per 16 players)
- cluster partition reference lists 2048 -> 8192 (collideable and
noncollideable objects, lights); a full list drops objects out of
rendering, collision and sphere queries
- effects 256 -> 2048, effect locations 512 -> 4096
- particles 1024 -> 8192 (render_particles' visible list, filled without
a bound check, follows), particle systems 64 -> 256, their particles
512 -> 4096
- contrails 256 -> 1024, contrail points 1024 -> 8192
(MAXIMUM_CONTRAIL_POINTS stays the pool size for the same reason)
- lights 896 -> 4096, object looping sounds 1024 -> 4096
- cached object render states and rendered objects 256 -> 1024
- script object-list references 128 -> 1024, objects one explosion can
damage 64 -> 256
The values live in port/linux/include/halo_port_capacity.h, included by
halo_port_limits.h. With 128 player datums the CPU part holds 14,256,908
bytes (2,258,164 free). Saved games and cores grow to 16 MB. Every change
is under HALO_LINUX; the MSVC objects are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zero credit; every packet was independently adversarially reviewed (22/22 approved).
- critic_3: 72 renames of placeholder/invented static function names across 20
objects to first-party names. Each rename has Sept-2001 linker-map alignment
(cachebeta xbe / retail cache exe, several also Aug-2001), relocation-masked
body identity and matching callers; cachebeta publics show every row was a
January static. hs's radiosity_hack_{start,save,find_point}_evaluate pairing
is proven by the Sept .rdata hs_function_definition pointers; players'
create_weapon also matches HCEX.pdb. Objects: ai_debug (reviewer-amended: a
dead stub removed, its comment re-attached), transport_endpoint_winsock,
transport_endpoint_set_winsock (+ parked.json key renames), profile,
progress_bar, network_connection, saved_game_files, rasterizer_xbox_profile,
xbox_sound_cache, game_engine_king, players, hs, hs_runtime, main, decals,
rasterizer_lights, rasterizer_xbox_dynavobgeom,
rasterizer_xbox_environment_fog, rasterizer_xbox_hardware_bitmaps,
render_cameras.
- hs_compile: whitespace_characters, eol_characters and hs_type_primitive_parsers
are external (cachebeta publics, HCEX DataIsGlobal); hs_compile_finish is
static with a TU-local prototype (no public; HCEX static function).
- bink_playback: bink_playback_idle -> bink_playback_update__internal
(first-party). The bink_decompress_audio_frame rename is NOT landed: it needs
an added call whose position is unattested, the same class canonical held for
hardware_geometry in 4d1ebf17.
Gate (full ninja, objdiff 3.3.1): objects 383, code 1,577,237, data 2,586,915
(all unchanged); stable diff 0 regressions; parks 83/0/0; admission 11/0/2/0;
fake scan 26; pytest 1161 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- rasterizer_xbox_hardware_geometry (admission): the no-op MoveResourceMemory
wrapper pair is spelled D3DVertexBuffer_MoveResourceMemory, as the first-party
2001-09-25 linker maps (atlas 6455066470 / 7eacac85) name it with January's
exact spacing. This settles the round-1 owner pick A vs B without a ruling. The
six hand-written placeholder stubs become their XDK names, 13 wrapper rows go
static, and the call's argument/position are disclosed as byte-inert and
unattested.
- actors (new code): _actor_input_update (2384) and _actors_spawn_from_unit (672)
exact in the complete /Od named-local shape and declaration order; parks
retired.
- hs_runtime: _render_debug_trigger_volumes (1088) exact in the /Od helper form,
with the reviewer-amended /Od declaration order (matrix first; escape-law block
for center/ray/result); park retired. 12 typecast converters are static per
cachebeta publics (provider link FAIL(12) -> PASS). The object stays blocked by
the retired begin_random tie.
Gate (full ninja, objdiff 3.3.1): Halo objects 381 -> 384; stable diff +3 strict /
4,144 padded, 0 regressions; parks 83/0/0; admission 9/0/2/0; fake scan 26;
pytest 1159 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merge verified source, data and owner corrections from 4e84c212. Resolve overlapping HS/path symbols against canonical, retain the dynavobgeom ownership rejection, document Layer 2/P7 source-shape decisions, and preserve held research. Verified 14 exact functions, 17 new Halo objects, zero regressions under objdiff 3.3.1.
- rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared
declarations replace the caller-local debug-options, window and pixel-shader
views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals
in the unlit draw; the HCEX function-static `warned` latch; MAX() for the
/Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired.
- damage (reviewer B+): _object_damage_body exact (1360); four statics per
cachebeta; park retired. The AOE header-helper form (patch A) stays held.
- players: January-static storage (3 rows) plus the COMMON tentative
definitions of players_globals/team_data (January linker_common records).
- hs: 839 January-static storage flags and the /Od-attested static helper
hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended;
the real_random_range cleanup stays held with the P1 class).
- hs_scenario_definitions: first-party static byte_swap_script_syntax_data.
- player_profile (HCEX profile_color_table) and main (/Od main_exit shape):
reviewed zero-credit packets; three parks re-baselined.
Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1
strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake
scan 26; pytest 1157 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lane D refresh packet 3: HS, effects and structures, +6,896 padded bytes
strict exact (9 functions), zero stable-verdict regressions.
- hs_compile.c: _hs_add_script exact as a goto-free single-exit function.
The worker's discarded hs_function_get call in hs_compile_postprocess
(fuzzy only; the debug build shows a dead local, not a bare call) is not
landed.
- hs_runtime.c: _hs_global_reconcile_read/_write exact. The debug build
repeats the external/internal index test inside the external arm; it is
written with this file's own if/else index idiom instead of the worker's
invented macro name.
- contrails.c: _contrail_add_points exact (contrail_scale_value helper,
corrected indentation).
- particle_systems.c: _particle_system_new_particle_jet, _render and
_update_particle_default exact. The debug build attests the one-field
variables walk (RTC size 4), the render if-block scope and the two-argument
local_random_range call.
- structures.c: _structure_get_planar_fog exact (real scale_vector3d helper;
flags/screen assigned in both arms per the debug build).
- structure_visibility.c: _portal_hull_from_points exact, single exit, real
plane3d_distance_to_point helper. The unused BSP local stays a local
(debug build) rather than a bare call.
- New COMDATs (_scale_vector3d, _local_random_range,
_plane3d_distance_to_point) are byte-identical to January's single folded
copies (all-inlined admission class).
- parked.json: unpark the four newly exact parked functions.
Gate: ninja PASS, parks 140 active / 0 stale / 0 invalid, admission 0
contradicted / 0 revoked, fake scan 0 leads, castcheck clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
Integrate six accepted exact functions, two whole-object admissions, evidence-backed zero-credit source corrections, owner-header cleanup, and curated campaign records. Preserve zero regressions and exclude generated scratch archives from canonical history.
- _hs_compile_and_evaluate: calls the real static hs_compile_source_error
helper with no source file instead of a hand-written copy (January
inlines the helper here, leaving its dead loop's alignment pad), reuses
the expression parameter; formerly recorded as unreachable
- _inverse_kinematics_adjust_matrices: named squared upper-arm length and
consistent basis-row locals (park reopen)
- _actor_stimulus_prop_acknowledged: MAX clamps, DATUM_INDEX_TO_ABSOLUTE_INDEX,
January's ternary polarity (park reopen)
- _lrar_allocate: found-flag loop allocating inside the fitting arm, as the
sibling _lra_allocate (park reopen)
- _prop_add: reads the dead field back and binds the actor lookup
- _director_script_camera: real director_set_camera helper call and the
admitted bare director_get validation (park reopen)
Stable diff: 0 regressions; active parks 213 -> 209.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reviewed reconstructions, each strict exact in its whole-TU gate with
zero inherited losses, guard passing and no new owners:
- rasterizer_xbox_screen_effect (13/13): complete per-arm shader setups,
load-before-call locals, January assert texts, PIN clamp; screen_flash
projection spelling and the defined inverse-pixel default arm
- hs_compile: _hs_parse_begin (per-branch result type; January's extra
sprintf name argument kept with a BUG comment), _hs_parse_cond_recursive
(single exit; January's always-true negation test kept with a BUG
comment, byte-proven and recorded in HCEA)
- geometry: definitions in January object order (assert lines ascend),
duplicate prototype removed, _get_edge_vertex single exit
- render_cameras: view_to_screen and build_frustum_bounds simplifications
- sound_manager: _sound_dispose_from_old_map loop-exit flag
Rejected in review: _encounter_test_rule (redundant default stores),
_render_camera_mirror (point_from_line3d COMDAT), _sound_set_definition_end
(prototype contradicting its definition).
Stable diff vs 9062b1e96: 0 regressions; parks 255 -> 250.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w1 landing, adversarially verified. park reopens: _hs_evaluate_inequality. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0. 1 park(s) removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>