With vr.aim "hand", on foot the right controller's aim sets the
player's facing, so shots, grenades and melee follow it; in a vehicle's
or a turret's seat the head still aims. The left stick is turned to move
relative to the head rather than the aim. In a local game the shots
start at the hand (unit_adjust_projectile_ray) unless a wall stands
between it and the unit's eye.
The first-person weapon is posed from a camera placed so that its model
sits in the hand (vr.weapon_offset_*, to tune in the headset). The HUD
crosshair gives way to a reticle on its own OpenXR layer where the
hand's aim meets the world, about a degree across.
Head aiming stays the default until this is checked in the headset.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.
Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.
Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
Match _hud_update_weapon_local_player: 1472 credited bytes, 68 relocations. Default is unreachable over all 19 loop states. First-party evidence supports the ammo predicates and primary-trigger correction. Independently verified in the three-function batch with zero regressions.
January's 26 stack-sentinel sites in hud_draw, hud_unit, hud_nav_points,
hud_weapon and motion_sensor share one inlined shape. Both asserts at each site
carry one line literal (a macro). January's 48-byte _check_stack_buffer has no
relocations anywhere, and the Sept-2001 map flags the helper as an inline COMDAT
('i hud_draw.obj'). hud_draw.h now carries the STACK_BUFFER constants, the
unchanged check_stack_buffer body as a header __inline, and the sentinel macro
match_assert_stack_frame (descriptive name: neither the /Od build nor HCEX has
the sentinel). The invented corrupt_stack_found/stack_buffer_checked gotos in
hud_unit are gone, and hud_nav_points and hud_weapon use the macro too (exact
callers). motion_sensor keeps its copy: its sentinel callers are residual, so a
new COMDAT there would break rule (i).
hud_unit (reviewer-amended 01RS + 02-04R): first-party names and storage; the
_fast_ftol rejection is retired (identical copy, pair links pass both ways).
DISCLOSED for an owner ruling: P7 drops rasterizer_xbox_models' dead
#include "interface/hud_draw.h" (project commit 635bd83d; no name used; raw-
and warning-inert). It is load-bearing only as declared-name shielding: the
inline adds ~9 names, which flips __rasterizer_model_transparent_geometry_submit.
Gate (full ninja, objdiff 3.3.1, 23 hud_draw.h consumers): Halo objects 378 ->
379; stable diff unchanged, 0 regressions; parks 86/0/0; admission 11/0/2/0;
pytest 1157 passed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Structural lane batch 1: +8,512 padded / +8,459 meaningful bytes strict
exact (8 functions), zero stable-verdict regressions.
- aim_assist.c: _player_aim_projectile (Lane B body). The debug build
calls set_real_point3d with the three x+i sums; the pin_normal_to_cone3d
prototype now comes from the focused real_math_cones.h. The object stops
emitting _add_vectors3d and _distance3d and emits only the coalescing
_set_real_point3d, byte-identical to January's copy.
- path_obstacle_avoidance.c: _path_avoid_obstacles single-exit body
(Lane B). Its only blocker, the _debug_path/_debug_obstacles static
relabel, landed canonically in 4f4c8502.
- actor_perception.c: _actor_perception_friend_prop_is_attacking
(single exit, /Od 0x472cb0) and _actor_situation_update (/Od statement
order at 0x478d33).
- ui_widget.c: _display_error (/Od 0x65f2e0 shape) and
_widget_instance_text_box_is_focused (/Od 0x66c190 list arm).
- hud_weapon.c: _render_grenade_hud (parent index in its own local,
/Od 0x639128).
- hud_messaging.c: _hud_messaging_update from /Od 0x62cb90 (wchar_t[256]
buffer gives the 0x2a0 frame), plus two relocs.json retargets of a
one-before alias to _button_mappings-18.
- parked.json: unpark the three newly exact parked functions.
- docs: machine-readable manifest and the owner-decision packet.
Gate: ninja PASS, parks 121/0/0, admission 0 contradicted/0 revoked,
selected-provider link PASS on every touched unit, punning casts and
fake-scan leads unchanged, pytest 1152 passed / 5 skipped / 26 subtests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.