Commit Graph
18 Commits
Author SHA1 Message Date
Madison a5586f7bc8 Close the seated body's neck, and turn and lean its chest after the head (headset-unverified)
Asked for, worn: no seeing into the body through the neck, and the
shoulders and torso following the head in a seat.

In a seat the neck now stays and only the head goes, shrunk into the neck's
base: the neck closes like a dimple instead of opening into the body, and
the seated body is drawn two-sided, its insides dark, so the shoulders and
collar near the eyes show no hole. (On foot the neck still goes, and the
body stays one-sided: there, folded, the collar and shoulders leave thin
sheets over the chest that drawn both ways hid it.)

The seated chest now turns with the head, 0.6 of the head's turn from the
body's way up to 35 degrees, and leans toward where the head has moved
from its place at rest, up to 25 degrees, about the spine's base, before
it goes back out of the near plane; the arms then reach from the moved
shoulders to the controls as before.

Dumps (b30, a Warthog's driver): looking down, a closed dark collar on the
chest plate; the head turned 40 degrees left, the left shoulder solid in
view and the hands still on the wheel. On foot (a30) as before.
2026-10-04 00:21:55 +09:00
Madison abad4d7352 Draw the player's own legs and torso in VR, behind vr.body (headset-unverified)
Halo draws no body of the player's own in first person. With vr.body
"legs" (off by default) the eyes' passes draw the player's unit, on foot
and outside cutscenes, from a copy of its bones' matrices: the head, neck
and upper arms (and all under them) scaled away, the body turned to the
head's yaw (as the first-person shoulders now are) and moved under the
head, 12 cm behind the eyes. What the unit carries (its third-person
weapon) is not drawn with it, nor is its shadow. The body's bone names are
logged once, with which are hidden. The head-yaw direction is now shared
with the shoulders (vr_head_yaw_forward). Built only; not yet run.
2026-10-03 20:04:06 +09:00
MrBruh 4adc3a87a5 Remove matching tooling and HALO_LINUX ifdefs 2026-09-30 21:49:46 +13:00
MrBruh a17d89c6f1 Merge bnunu/halo-1 main 2026-09-30 18:13:05 +13:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
Jonas Volman f3aadeab98 Reconcile five Halo functions and approved declaration batches
Integrate coherent B3, P2/K17 prerequisites, completed K1-K16 + S, and the independent profile/effects rulings. Five gains and two explicitly approved B3 debits: net +3 strict functions, +2770 meaningful/+2800 padded bytes (+2774 progress credit). No additional losses; Halo objects 394 to 396 and data unchanged.

Clean rebuild, identical 8252-row stable sweep, 68 valid parks, admission/provider checks, 467-unit warning comparison, unchanged fake scan, and 1318 tests passed. Preserve canonical helper recoveries and unrelated work. Full evidence and disclosures in docs/object_matching_logs/astra_five_function_reconciliation_20260928.md.
2026-09-28 23:17:10 -07:00
MrBruh b0e3bc96e3 Fix framerate-dependent timing 2026-09-27 19:23:44 +13:00
Jonas VolmanandClaude Opus 5.5 9a376181f5 Port: grow the game state and object pools for 128 players
The Xbox game state (0x345000 bytes at 0x80061000) ends exactly where the
map-linked tag cache begins and has 948 bytes free, so a 128-player
session cannot even allocate its player datums. The native builds now
place a 16 MB game state (CPU 0xFC0000, GPU 0x40000) at 0x81A00000, above
the tag cache and below everything the Xbox memory window hands out
top-down, and grow the pools that scale with the number of players:

- objects: 2048 -> 8192 headers, 1 MB -> 8 MB pool; the garbage limits
  keep January's proportions (5/10/20 % of the pool, 2.5/5/10 % of the
  headers, 75/50/30 active garbage objects per 16 players)
- cluster partition reference lists 2048 -> 8192 (collideable and
  noncollideable objects, lights); a full list drops objects out of
  rendering, collision and sphere queries
- effects 256 -> 2048, effect locations 512 -> 4096
- particles 1024 -> 8192 (render_particles' visible list, filled without
  a bound check, follows), particle systems 64 -> 256, their particles
  512 -> 4096
- contrails 256 -> 1024, contrail points 1024 -> 8192
  (MAXIMUM_CONTRAIL_POINTS stays the pool size for the same reason)
- lights 896 -> 4096, object looping sounds 1024 -> 4096
- cached object render states and rendered objects 256 -> 1024
- script object-list references 128 -> 1024, objects one explosion can
  damage 64 -> 256

The values live in port/linux/include/halo_port_capacity.h, included by
halo_port_limits.h. With 128 player datums the CPU part holds 14,256,908
bytes (2,258,164 free). Saved games and cores grow to 16 MB. Every change
is under HALO_LINUX; the MSVC objects are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 10:18:07 -07:00
Jonas VolmanandClaude Opus 5.5 fd8bf04746 bipeds: find_nearby_support_surface exact; January file-static storage
Approved packets, no owner ruling needed:
- real_math.h plane3d_negate gets its attested body (negate_vector3d plus
  the d term; /Od 0x56d630 and the HCEX_Release line table), together with
  the render_objects /Od shadow-volume plane pair and the bipeds genuine
  helper calls. _biped_find_nearby_support_surface is now exact (+544). A
  467-unit header review lost 0 exact rows. The bipeds park is retired, and
  render_cameras _render_camera_build_frustum is refreshed to
  3408/112/d42e420f (target unchanged).
- biped_falling_danger, update_airborne, snap_facing, update_moving and
  fudge_vectors become file-static, as the Sept-2001 map STATIC list and the
  retail private ABI show. Their prototypes leave bipeds.h and symbols.json
  marks them static. This is zero credit; bipeds pdb_storage goes to 0. The
  parked ai _ai_test_ballistic_line_of_fire is rebaselined for the resulting
  declaration-count drift; no exact row is lost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 00:11:37 -07:00
Jonas VolmanandClaude Opus 5.5 b807f9f61d Header prerequisites: objects.h __FILE__ provider packet and path.h HCEX field
objects.h: both bounding-sphere inline assertions report OBJECTS_H_FILE, which
defaults to January's relative "..\objects\objects.h". object_lights defines the
absolute spelling first, as January's string census shows. action_vehicle loses
its NODUP hand copy of object_get_bounding_sphere, so the header inline is the only
definition. render_objects' lighting_storage becomes the static local of
object_get_cached_render_lighting (symbols.json).

path.h: the opaque __unknown140A0[0x5C] span is HCEX's `struct path_result
result`, and path.c stores through the field instead of a punning cast.

Consumer sweep (full ninja, objdiff 3.3.1): stable diff shows 0 regressions and no
moved rows beyond the batch-1/Layer-2 gains. Parks 93/0/0, admission 15/0/7/0,
pytest 1157 passed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 23:42:16 -07:00
Jonas VolmanandClaude Opus 5 ab0fbecfa6 render_objects: 2 function(s) strict exact
Wave w1 landing, adversarially verified. exact: _render_object_shadow_end, _object_render_state_refresh. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 02:51:07 -07:00
Jonas VolmanandClaude Opus 5 5dcb9e15ff render_objects: close render_object_list
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:39:16 -07:00
Jonas Volman 6d351b3578 Reconcile Opus first-person weapon reconstruction 2026-09-04 01:45:18 -07:00
Jonas Volman 3bfde7bd15 Reconcile object lighting source packet 2026-09-03 23:39:15 -07:00
Jonas Volman be69b99c22 Complete structure_render object reconstruction 2026-09-03 23:01:10 -07:00
Jonas Volman 3be7d02614 Reconcile Opus small rendering units 2026-09-03 01:07:17 -07:00
Jonas Volman ddbcd02eb8 Match render object lifecycle 2026-07-15 08:58:07 -07:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00