/* HUD.H header included in hcex build. */ #ifndef __HUD_H #define __HUD_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ struct hud_globals_definition; struct tag_block; union real_argb_color; union real_point3d; struct hud_scripted_globals_definition { boolean show_hud; boolean show_hud_help_text; byte pad[2]; }; /* ---------- prototypes/HUD.C */ void hud_initialize( void); void hud_dispose( void); void hud_dispose_from_old_map( void); boolean scripted_show_hud( boolean show); boolean scripted_show_hud_help_text( boolean show); void hud_update( void); void hud_initialize_for_new_map( void); void hud_initialize_nav_points( void); void hud_initialize_nav_points_for_new_map( void); void hud_dispose_nav_points_from_old_map( void); void hud_dispose_nav_points( void); void hud_activate_team_nav_point_with_flag( short nav_index, short team_index, short flag_index, float vertical_offset); void hud_activate_team_nav_point_with_object( short nav_index, short team_index, long object_index, float vertical_offset); void hud_deactivate_team_nav_point_with_flag( short team_index, short flag_index); void hud_deactivate_team_nav_point_with_object( short team_index, long object_index); void hud_unit_activate_nav_point_with_flag( short nav_index, long unit_index, short flag_index, float vertical_offset); void hud_unit_activate_nav_point_with_object( short nav_index, long unit_index, long object_index, float vertical_offset); void hud_unit_deactivate_nav_point_with_flag( long unit_index, short flag_index); void hud_unit_deactivate_nav_point_with_object( long unit_index, long object_index); void hud_update_nav_points( void); wchar_t const *hud_get_item_string( long string_index); void hud_load( boolean load); void hud_autosave( boolean active); void hud_picked_up_powerup( short local_player_index, long powerup_definition_index); void hud_picked_up_grenade( short local_player_index, long grenade_definition_index); void hud_picked_up_ammunition( short local_player_index, long weapon_definition_index, short ammunition_count); void hud_picked_up_weapon( short local_player_index, long weapon_definition_index); void hud_render_nav_points( short local_player_index); void hud_draw_screen( void); /* ---------- prototypes/HUD_NAV_POINTS.C */ short find_nav_point( char const *name); short hud_get_nav_point_render_type( short local_player_index, union real_point3d const *head, union real_point3d const *position, long reference_object_index); void custom_render_nav_point( short local_player_index, union real_point3d const *position, short nav_index, short waypoint_type); /* ---------- prototypes/HUD_SOUNDS.C */ void hud_play_sound( short local_player_index, unsigned long state_flags, struct tag_block const *sounds, long *sound_indices, word *played_flags); /* ---------- globals */ extern struct hud_globals_definition *hud_globals; extern struct hud_scripted_globals_definition *hud_scripted_globals; /* ---------- public code */ #endif // __HUD_H