#ifndef __HUD_WEAPON_H #define __HUD_WEAPON_H #pragma once struct player_datum; void hud_initialize_weapon_interface( void); void hud_initialize_weapon_interface_for_new_map( void); void hud_dispose_weapon_interface_from_old_map( void); void hud_dispose_weapon_interface( void); void scripted_hud_show_crosshair( boolean show); void hud_fix_weapon_data( short old_local_player_index, short new_local_player_index); void hud_update_weapon( void); void hud_render_weapon_interface( struct player_datum *player); #endif // __HUD_WEAPON_H