/* NETWORK_CLIENT_MESSAGE_HANDLER.H header included in hcex build. */ #ifndef __NETWORK_CLIENT_MESSAGE_HANDLER_H #define __NETWORK_CLIENT_MESSAGE_HANDLER_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ struct network_game_client; struct transport_address; /* ---------- prototypes/NETWORK_CLIENT_MESSAGE_HANDLER.C */ boolean network_game_client_handle_message( struct network_game_client *client, word *message, short message_size, struct transport_address *source_address); /* ---------- globals */ /* ---------- public code */ #endif // __NETWORK_CLIENT_MESSAGE_HANDLER_H