/* NETWORK_GAME_PROTOCOL.H Shared game-protocol constants for the connection and message consumers. */ #ifndef __NETWORK_GAME_PROTOCOL_H #define __NETWORK_GAME_PROTOCOL_H #pragma once /* ---------- constants */ enum { NETWORK_GAME_SERVER_PORT = 0x141E, NETWORK_GAME_CLIENT_PORT = 0x141F, }; enum { _rejection_code_version_too_old = 0, _rejection_code_version_too_new, _rejection_code_bad_join_token, _rejection_code_bad_password, _rejection_code_game_is_full, _rejection_code_game_is_closed, _rejection_code_blacklisted_machine, NUMBER_OF_SERVER_REJECTION_CODES, }; #endif // __NETWORK_GAME_PROTOCOL_H