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Zoomed in, the aim eases toward the hand's (the PC mod HaloCEVR's half-life formula: about 15 ms at zoom 1, 25 ms at zoom 2), steadying a scope; unzoomed it is the hand's as it is. Smoothing in the headset's recentred space, it is untouched by snap turns. The local player's shots buzz the weapon hand (and, held in both, the other more softly), by weapon from its tag's name: pistol, shotgun, sniper, rocket, fuel rod, flamethrower, needler, plasma rifle, assault rifle, plasma pistol; a shotgun's pellets are one buzz. vr.haptics scales every buzz, the gestures' too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>