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In a seat seen from it (vr.vehicle_view "first_person"), vr.body now draws the player's body as the game seats it, with only the head and neck taken away: its own animation has the hands on the Warthog's wheel (turning with the steering), on the turret's handles, on the Banshee's controls. The view rides at its head, so its shoulders sat inside the near plane, cut into flat shards across the view: the chest and all on it go back 12 cm and down 4 cm (along the way the body faces, from its shoulders, so a gunner's follows the turret), each arm reaches from its moved shoulder to where the animation had its hand, elbow bent as before, and the hands are put back as animated. Dumps on the device, driver and gunner of a Warthog (b30) and a Banshee's pilot (b40), looking down: the arms reach the wheel, handles and controls, the chest and legs below, the shoulder shards gone but for a small flap at the view's lower corner.