Files
astromaddie--HaloCE-VR/source/camera
MadisonandClaude Opus 5.5 7c0adfc6d0 Vehicles in first person, steered by the stick (untested on device)
vr.vehicle_view "first_person" (the default) has the director treat every
seat as first person, which hides the player's body, and puts the eyes at
the player's head in the seat (a seat's camera marker is where the chase
camera sits). The view turns with the vehicle's yaw only, the horizon
kept level; a passenger seat facing aside keeps its turn from the
vehicle. The player's own gun is put away in driver and gunner seats.

vr.vehicle_steering "stick" (the default) leaves a driver's facing to the
game, so the right stick steers (and pitches the Banshee) as on a flat
screen while the head only looks; "head" and "hand" steer where you look
or point. Gunners aim with the head relative to the vehicle, so a turret
follows the head without turning the view.

vr.diag_drive_seconds seats the player as the nearest vehicle's driver,
for unattended checks (after cheat_all_vehicles). The headset went
offline before the first vehicle test ran; the build is warning-clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 13:25:19 +09:00
..
2026-08-13 04:59:17 -07:00
2025-11-27 02:27:27 +00:00
2026-07-15 18:37:17 -07:00
2026-07-15 18:37:17 -07:00