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vr.vehicle_view "first_person" (the default) has the director treat every seat as first person, which hides the player's body, and puts the eyes at the player's head in the seat (a seat's camera marker is where the chase camera sits). The view turns with the vehicle's yaw only, the horizon kept level; a passenger seat facing aside keeps its turn from the vehicle. The player's own gun is put away in driver and gunner seats. vr.vehicle_steering "stick" (the default) leaves a driver's facing to the game, so the right stick steers (and pitches the Banshee) as on a flat screen while the head only looks; "head" and "hand" steer where you look or point. Gunners aim with the head relative to the vehicle, so a turret follows the head without turning the view. vr.diag_drive_seconds seats the player as the nearest vehicle's driver, for unattended checks (after cheat_all_vehicles). The headset went offline before the first vehicle test ran; the build is warning-clean. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>