Files
astromaddie--HaloCE-VR/source/cseries
Madison 821a8c9e7c Time textures for the profiler only while its graph is shown
profile_texture_start and _end read the clock around every texture set,
thousands of times a frame (4.7 of the 5.3 million clock reads in 10 s of
a30), for a timer only the profile graph reads. On the device the game
thread's CPU time a frame in a30 went from 6.2 to 5.9 ms.
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