mirror of
https://github.com/astromaddie/HaloCE-VR.git
synced 2026-10-21 04:06:56 +02:00
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
103 lines
2.2 KiB
C
103 lines
2.2 KiB
C
/*
|
|
PLAYER_EFFECTS.H
|
|
|
|
header included in hcex build.
|
|
*/
|
|
|
|
#ifndef __PLAYER_EFFECTS_H
|
|
#define __PLAYER_EFFECTS_H
|
|
#pragma once
|
|
|
|
/* ---------- headers */
|
|
|
|
#include "cseries/cseries.h"
|
|
#include "math/real_math.h"
|
|
|
|
struct screen_flash_definition;
|
|
struct render_screen_flash;
|
|
struct damage_data;
|
|
|
|
/* ---------- constants */
|
|
|
|
/* ---------- macros */
|
|
|
|
/* ---------- structures */
|
|
|
|
/* ---------- prototypes/PLAYER_EFFECTS.C */
|
|
|
|
/* ---------- globals */
|
|
|
|
/* ---------- public code */
|
|
|
|
void player_effect_initialize(
|
|
void);
|
|
void player_effect_dispose(
|
|
void);
|
|
void player_effect_initialize_for_new_map(
|
|
void);
|
|
void player_effect_dispose_from_old_map(
|
|
void);
|
|
void player_effect_add_continuous_effect(
|
|
short local_player_index,
|
|
long effect_index,
|
|
real distance);
|
|
void player_effect_update(
|
|
void);
|
|
void player_effect_continuous_refresh(
|
|
long definition_index,
|
|
real_point3d const *position);
|
|
void player_effect_screen_fade_in(
|
|
real red,
|
|
real green,
|
|
real blue,
|
|
short ticks);
|
|
void player_effect_screen_fade_out(
|
|
real red,
|
|
real green,
|
|
real blue,
|
|
short ticks);
|
|
void player_effect_get_damage_indicators(
|
|
short local_player_index,
|
|
byte *damage_indicators);
|
|
void player_effect_clear_damage_indicators(
|
|
short local_player_index);
|
|
void player_effect_get_screen_flash(
|
|
short local_player_index,
|
|
struct render_screen_flash *screen_flash);
|
|
void player_effect_get_camera_effect_matrix(
|
|
short local_player_index,
|
|
real_matrix4x3 *matrix);
|
|
void player_effect_start(
|
|
long player_index,
|
|
struct damage_data const *damage,
|
|
real_vector3d const *direction,
|
|
real scale,
|
|
real total_damage);
|
|
void scripted_player_effect_set_translation(
|
|
real horizontal,
|
|
real vertical,
|
|
real depth);
|
|
void scripted_player_effect_set_rotation(
|
|
real yaw,
|
|
real pitch,
|
|
real roll);
|
|
void scripted_player_effect_set_rumble(
|
|
real left_motor,
|
|
real right_motor);
|
|
void scripted_player_effect_start(
|
|
real maximum_intensity,
|
|
real attack_time);
|
|
void scripted_player_effect_stop(
|
|
real duration);
|
|
void player_effect_screen_flash(
|
|
long player_index,
|
|
struct screen_flash_definition const *screen_flash,
|
|
real scale);
|
|
void player_telefrag_effect_stop(
|
|
long player_index);
|
|
void player_telefrag_effect_start(
|
|
long player_index,
|
|
real intensity);
|
|
|
|
#endif // __PLAYER_EFFECTS_H
|