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24 lines
396 B
C
24 lines
396 B
C
/*
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GAME_ENGINE_SLAYER.H
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*/
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#ifndef __GAME_ENGINE_SLAYER_H
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#define __GAME_ENGINE_SLAYER_H
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#pragma once
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/* ---------- headers */
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#include "game/game_engine.h"
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/* ---------- prototypes/GAME_ENGINE_SLAYER.C */
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void update_speed_for_score(
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long dead_player_index,
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long killing_player_index);
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/* ---------- globals */
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extern struct game_engine slayer_engine;
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#endif // __GAME_ENGINE_SLAYER_H
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