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astromaddie--HaloCE-VR/source/interface/hud_nav_points.c
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Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00

1084 lines
26 KiB
C

/*
HUD_NAV_POINTS.C
symbols in this file:
000C5240 0080:
_find_nav_point (0000)
000C52C0 0070:
_get_nav_point_datum (0000)
000C5330 0040:
_hud_initialize_nav_points (0000)
000C5370 0020:
_hud_initialize_nav_points_for_new_map (0000)
000C5390 0010:
_hud_dispose_nav_points_from_old_map (0000)
000C53A0 0010:
_hud_dispose_nav_points (0000)
000C53B0 00f0:
_code_000c53b0 (0000)
000C54A0 0020:
_hud_activate_nav_point_with_game_engine_flag (0000)
000C54C0 0020:
_hud_activate_nav_point_with_flag (0000)
000C54E0 0020:
_hud_activate_nav_point_with_object (0000)
000C5500 0070:
_code_000c5500 (0000)
000C5570 0030:
_hud_activate_team_nav_point_with_game_engine_flag (0000)
000C55A0 0030:
_hud_activate_team_nav_point_with_flag (0000)
000C55D0 0030:
_hud_activate_team_nav_point_with_object (0000)
000C5600 0070:
_code_000c5600 (0000)
000C5670 0030:
_hud_activate_global_nav_point_with_game_engine_flag (0000)
000C56A0 0070:
_code_000c56a0 (0000)
000C5710 0020:
_hud_deactivate_nav_point_with_game_engine_flag (0000)
000C5730 0020:
_hud_deactivate_nav_point_with_flag (0000)
000C5750 0020:
_hud_deactivate_nav_point_with_object (0000)
000C5770 0060:
_code_000c5770 (0000)
000C57D0 0020:
_hud_deactivate_team_nav_point_with_flag (0000)
000C57F0 0020:
_hud_deactivate_team_nav_point_with_object (0000)
000C5810 0030:
_hud_unit_activate_nav_point_with_flag (0000)
000C5840 0030:
_hud_unit_activate_nav_point_with_object (0000)
000C5870 0030:
_hud_unit_deactivate_nav_point_with_flag (0000)
000C58A0 0030:
_hud_unit_deactivate_nav_point_with_object (0000)
000C58D0 0110:
_hud_get_nav_point_render_type (0000)
000C59E0 0660:
_custom_render_nav_point (0000)
000C6040 0190:
_hud_render_nav_points (0000)
000C61D0 0230:
_code_000c61d0 (0000)
000C6400 0030:
_hud_update_nav_points (0000)
00270134 0019:
??_C@_0BJ@MJDIOPPI@could?5not?5find?5nav?5point?$AA@ (0000)
00270150 000f:
??_C@_0P@MOLLEBG@nav_point_data?$AA@ (0000)
00270160 004a:
??_C@_0EK@HLGJFFJP@local_player_index?$DO?$DN0?$CG?$CGlocal_pla@ (0000)
002701AC 002a:
??_C@_0CK@OOCBMBAL@c?3?2halo?2SOURCE?2interface?2hud_nav@ (0000)
002701D8 000f:
??_C@_0P@FGJPNLAM@hud?5nav?5points?$AA@ (0000)
002701E8 0020:
??_C@_0CA@LFILMGD@Could?5not?5add?5another?5nav?5point?$AA@ (0000)
00270208 0008:
__real@4010000000000000 (0000)
00270210 0008:
__real@4024000000000000 (0000)
00270218 0004:
__real@3f28f5c3 (0000)
0027021C 0004:
__real@3ea8f5c3 (0000)
00270220 0004:
__real@4043126f (0000)
00270224 0014:
??_C@_0BE@OJIBABCH@waypoint_type?$CB?$DNNONE?$AA@ (0000)
00270238 0008:
__real@3fe6666666666666 (0000)
00453ABC 0004:
_nav_point_data (0000)
*/
/* ---------- headers */
#include "cseries/cseries.h"
#include "cseries/errors.h"
#include "game_state.h"
#include "game/game_engine.h"
#include "game/players.h"
#include "networking/network_connection.h"
#include "memory/data.h"
#include "physics/collisions.h"
#include "physics/collision_usage.h"
#include "math/integer_math.h"
#include "math/real_math.h"
#include "bitmaps/bitmap_group.h"
#include "bitmaps/bitmap_utilities.h"
#include "cache/texture_cache.h"
#include "tag_files/tag_groups.h"
#include "interface/hud.h"
#include "interface/hud_definitions.h"
#include "bitmaps/bitmap_color_conversion.h"
#include "interface/hud_draw.h"
#include "objects/object_types.h"
#include "render/render.h"
#include "render/render_cameras_internal.h"
#include "scenario/scenario.h"
#include "scenario/scenario_definitions.h"
#include "units/units.h"
/* ---------- constants */
enum
{
MAXIMUM_NUMBER_OF_NAV_POINTS = 4
};
enum
{
_hud_nav_point_type_flag,
_hud_nav_point_type_object,
_hud_nav_point_type_game_engine_flag
};
enum waypoint_type
{
_waypoint_on_screen,
_waypoint_off_screen,
_waypoint_occluded,
NUMBER_OF_WAYPOINT_TYPES
};
enum hud_waypoint_arrow_flags
{
_hud_waypoint_dont_rotate_offscreen_bit,
NUMBER_OF_HUD_WAYPOINT_ARROW_FLAGS
};
enum hud_number_show_flags
{
_hud_number_show_all_leading_zeros_bit,
_hud_number_show_only_when_zoomed_bit,
_hud_number_show_trailing_m_bit,
NUMBER_OF_HUD_NUMBER_SHOW_FLAGS
};
/* ---------- structures */
struct number_hud_element_definition
{
struct hud_placement_definition placement;
struct hud_color_definition colors;
byte digits;
byte number_flags;
byte fractional_digits;
byte pad;
long unused[3];
};
struct hud_waypoint_arrow
{
char name[0x20];
long unused0[2];
unsigned long color;
real opacity;
real fade;
short sequence_indices[3];
short pad;
long unused1[4];
unsigned long flags;
long unused2[6];
};
struct hud_nav_point_datum
{
short nav_index;
short type : 4;
short screen_type : 4;
float z_offset;
long reference_index;
};
struct hud_nav_point_player_datum
{
struct hud_nav_point_datum nav_points[MAXIMUM_NUMBER_OF_NAV_POINTS];
};
struct hud_nav_object_datum
{
byte unused[0xB6];
word damage_flags;
};
#define hud_nav_object_try_and_get(object_index) \
((struct hud_nav_object_datum *)object_try_and_get_and_verify_type((object_index), _object_mask_all))
/* ---------- prototypes */
static void hud_update_nav_point_local_player(
short local_player_index);
/* ---------- globals */
static struct hud_nav_point_player_datum *nav_point_data;
/* ---------- private code */
short find_nav_point(
char const *name)
{
short nav_index = NONE;
if (hud_globals)
{
short index;
for (index = 0; index<hud_globals->waypoint.arrows.count; index++)
{
struct hud_waypoint_arrow *arrow = TAG_BLOCK_GET_ELEMENT(
&hud_globals->waypoint.arrows, index, struct hud_waypoint_arrow);
if (!_stricmp(name, arrow->name))
{
nav_index = index;
break;
}
}
}
if (nav_index==NONE)
{
error(2, "could not find nav point");
}
return nav_index;
}
struct hud_nav_point_player_datum *get_nav_point_datum(
short local_player_index)
{
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 95, local_player_index>=0&&local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS);
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 96, nav_point_data);
return &nav_point_data[local_player_index];
}
static void hud_activate_nav_point(
short nav_index,
long player_index,
short type,
long reference_index,
float vertical_offset)
{
if (player_index!=NONE)
{
short local_player_index = player_get(player_index)->local_player_index;
if (local_player_index>=0 && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS &&
reference_index!=NONE && nav_index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
short empty_index = NONE;
short index;
for (index = 0; index<MAXIMUM_NUMBER_OF_NAV_POINTS; index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[index];
if (nav_point->type==type && nav_point->reference_index==reference_index)
{
nav_point->nav_index = nav_index;
nav_point->z_offset = vertical_offset;
return;
}
if (nav_point->type==NONE)
empty_index = index;
}
if (empty_index!=NONE)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[empty_index];
nav_point->type = type;
nav_point->reference_index = reference_index;
nav_point->nav_index = nav_index;
nav_point->z_offset = vertical_offset;
}
else
{
error(2, "Could not add another nav point");
}
}
}
return;
}
static void hud_activate_team_nav_point(
short nav_index,
short team_index,
short type,
long reference_index,
float vertical_offset)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE && team_index==player->team_index)
{
hud_activate_nav_point(nav_index, player_iterator.datum_index, type,
reference_index, vertical_offset);
}
}
return;
}
static void hud_activate_global_nav_point(
short nav_index,
short type,
short reference_index,
float vertical_offset)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE)
{
hud_activate_nav_point(nav_index, player_iterator.datum_index, type,
reference_index, vertical_offset);
}
}
return;
}
static void hud_deactivate_nav_point(
long player_index,
short type,
long reference_index)
{
if (player_index!=NONE)
{
short local_player_index = player_get(player_index)->local_player_index;
if (local_player_index>=0 && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS &&
reference_index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
short index;
for (index = 0; index<MAXIMUM_NUMBER_OF_NAV_POINTS; index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[index];
if (nav_point->type==type && nav_point->reference_index==reference_index)
{
nav_point->type = NONE;
nav_point->reference_index = NONE;
nav_point->nav_index = NONE;
break;
}
}
}
}
return;
}
static void hud_deactivate_team_nav_point(
short team_index,
short type,
long reference_index)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE && team_index==player->team_index)
{
hud_deactivate_nav_point(player_iterator.datum_index, type, reference_index);
}
}
return;
}
/* ---------- public code */
void hud_initialize_nav_points(
void)
{
nav_point_data = game_state_malloc("hud nav points", NULL, 0xC0);
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 106, nav_point_data);
return;
}
void hud_initialize_nav_points_for_new_map(
void)
{
csmemset(nav_point_data, NONE, 0xC0);
return;
}
void hud_dispose_nav_points_from_old_map(
void)
{
return;
}
void hud_dispose_nav_points(
void)
{
return;
}
void hud_activate_nav_point_with_game_engine_flag(
short nav_index,
long player_index,
short flag_index,
float vertical_offset)
{
hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_activate_nav_point_with_flag(
short nav_index,
long player_index,
short flag_index,
float vertical_offset)
{
hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
return;
}
void hud_activate_nav_point_with_object(
short nav_index,
long player_index,
long object_index,
float vertical_offset)
{
hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_game_engine_flag(
short nav_index,
short team_index,
short flag_index,
float vertical_offset)
{
hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_flag(
short nav_index,
short team_index,
short flag_index,
float vertical_offset)
{
hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_object(
short nav_index,
short team_index,
long object_index,
float vertical_offset)
{
hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_object, object_index, vertical_offset);
return;
}
void hud_activate_global_nav_point_with_game_engine_flag(
short nav_index,
short flag_index,
float vertical_offset)
{
hud_activate_global_nav_point(nav_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_deactivate_nav_point_with_game_engine_flag(
long player_unit_index,
short flag_index)
{
hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_game_engine_flag, flag_index);
return;
}
void hud_deactivate_nav_point_with_flag(
long player_unit_index,
short flag_index)
{
hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_flag, flag_index);
return;
}
void hud_deactivate_nav_point_with_object(
long player_unit_index,
long object_index)
{
hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_object, object_index);
return;
}
void hud_deactivate_team_nav_point_with_flag(
short team_index,
short flag_index)
{
hud_deactivate_team_nav_point(team_index, _hud_nav_point_type_flag, flag_index);
return;
}
void hud_deactivate_team_nav_point_with_object(
short team_index,
long object_index)
{
hud_deactivate_team_nav_point(team_index, _hud_nav_point_type_object, object_index);
return;
}
void hud_unit_activate_nav_point_with_flag(
short nav_index,
long unit_index,
short flag_index,
float vertical_offset)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
}
return;
}
void hud_unit_activate_nav_point_with_object(
short nav_index,
long unit_index,
long object_index,
float vertical_offset)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset);
}
return;
}
void hud_unit_deactivate_nav_point_with_flag(
long unit_index,
short flag_index)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
hud_deactivate_nav_point(player_index, _hud_nav_point_type_flag, flag_index);
}
return;
}
void hud_unit_deactivate_nav_point_with_object(
long unit_index,
long object_index)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
hud_deactivate_nav_point(player_index, _hud_nav_point_type_object, object_index);
}
return;
}
short hud_get_nav_point_render_type(
short local_player_index,
real_point3d const *head,
real_point3d const *position,
long reference_object_index)
{
struct collision_result result;
real_vector3d vector;
long player_unit_index;
short render_type;
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 510, global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH);
global_current_collision_users[global_current_collision_user_depth++] = 20;
player_unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
vector.i = position->x-head->x;
vector.j = position->y-head->y;
vector.k = position->z-head->z;
if (collision_test_vector(_collision_test_for_line_of_sight_flags, head, &vector,
player_unit_index, &result) &&
(result.type!=3 || result.object_index!=reference_object_index))
{
render_type = 2;
}
else
{
render_type = 0;
}
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 528, global_current_collision_user_depth > 1);
--global_current_collision_user_depth;
return render_type;
}
void custom_render_nav_point(
short local_player_index,
real_point3d const *position,
short nav_index,
short waypoint_type)
{
long return_eip = get_return_eip();
long stack_buffer[STACK_BUFFER_LENGTH];
struct hud_waypoint_arrow *arrow;
real_point3d view_point;
real distance;
real arrow_scale;
real_point2d screen_position;
real horizontal_radius;
real vertical_radius;
real vertical_component;
real horizontal_component;
real radius_product;
real theta;
csmemset(stack_buffer, 0x62, sizeof(stack_buffer));
arrow = TAG_BLOCK_GET_ELEMENT(
&hud_globals->waypoint.arrows,
nav_index,
struct hud_waypoint_arrow);
view_point = *position;
{
long unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
real_point3d cam_pos;
real delta_x;
real delta_y;
real delta_z;
unit_get_camera_position(unit_index, &cam_pos);
delta_x = position->x-cam_pos.x;
delta_y = position->y-cam_pos.y;
delta_z = position->z-cam_pos.z;
distance = square_root(
delta_x*delta_x + (delta_y*delta_y + delta_z*delta_z));
}
if (distance>15.0f)
{
arrow_scale = 0.5f;
}
else
{
arrow_scale = (real)pow(
1.0f-distance*(1.0f/15.0f),
0.7) + 0.5f;
}
matrix4x3_transform_point(
&render.frustum.world_to_view,
&view_point,
&view_point);
if (waypoint_type==_waypoint_off_screen ||
!render_camera_view_to_screen(
&render.camera,
&render.frustum,
&view_point,
&screen_position))
{
screen_position.x = view_point.x;
screen_position.y = -view_point.y;
waypoint_type = _waypoint_off_screen;
}
else
{
screen_position.x -= (real)(
((render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2) +
render.camera.viewport_bounds.x0);
screen_position.y -= (real)(
((render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2) +
render.camera.viewport_bounds.y0);
}
horizontal_radius =
((real)(render.camera.window_bounds.x1-render.camera.window_bounds.x0) -
(hud_globals->waypoint.right_offset+hud_globals->waypoint.left_offset))*0.5f;
vertical_radius =
((real)(render.camera.window_bounds.y1-render.camera.window_bounds.y0) -
(hud_globals->waypoint.bottom_offset+hud_globals->waypoint.top_offset))*0.5f;
radius_product = vertical_radius*horizontal_radius;
vertical_component = vertical_radius*screen_position.x;
horizontal_component = horizontal_radius*screen_position.y;
theta = 0.0f;
if (waypoint_type==_waypoint_off_screen ||
radius_product*radius_product <=
vertical_component*vertical_component + horizontal_component*horizontal_component)
{
real scale = square_root(
(radius_product*radius_product) /
(vertical_component*vertical_component + horizontal_component*horizontal_component));
waypoint_type = _waypoint_off_screen;
screen_position.x *= scale;
screen_position.y *= scale;
if (!TEST_FLAG(arrow->flags, _hud_waypoint_dont_rotate_offscreen_bit))
{
theta = -arctangent(screen_position.x, screen_position.y);
}
}
screen_position.x += (real)(
(render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2);
screen_position.y += (real)(
(render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2);
match_assert(
"c:\\halo\\SOURCE\\interface\\hud_nav_points.c",
615,
waypoint_type!=NONE);
{
long bitmap_group_index = hud_globals->waypoint.arrow_bitmap.index;
struct bitmap_data const *bitmap = NULL;
real_rectangle2d const *clip = NULL;
hud_retrieve_bitmap_and_bounding_rect(
bitmap_group_index,
arrow->sequence_indices[waypoint_type],
0,
&bitmap,
&clip);
if (bitmap && _texture_cache_bitmap_get_hardware_format(
(struct bitmap_data *)bitmap, FALSE, TRUE))
{
point2d point;
real_rgb_color rgb_temp;
byte alpha;
real fade;
point.x = (short)(long)screen_position.x;
point.y = (short)(long)screen_position.y;
alpha = (byte)PIN(fast_ftol_C(arrow->opacity)*255, 0, 255);
pixel32_to_real_rgb_color(arrow->color, &rgb_temp);
fade = 1.0f-arrow->fade;
rgb_temp.red *= PIN(fade, 0.0f, 1.0f);
rgb_temp.green *= PIN(fade, 0.0f, 1.0f);
rgb_temp.blue *= PIN(fade, 0.0f, 1.0f);
hud_draw_bitmap_direct(
bitmap,
_hud_anchor_center,
&point,
clip,
arrow_scale,
theta,
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp),
FALSE);
if (waypoint_type!=_waypoint_off_screen)
{
struct number_hud_element_definition numbers;
struct hud_absolute_placement_definition placement;
real decimal_modulus;
real bitmap_extent;
distance *= 3.0480001f;
csmemset(&placement, 0, sizeof(placement));
csmemset(&numbers, 0, sizeof(numbers));
placement.corner = _hud_anchor_top_left;
numbers.colors.color =
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.colors.flash_color =
((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&rgb_temp);
numbers.digits = 3;
numbers.fractional_digits = 1;
numbers.number_flags =
FLAG(_hud_number_show_all_leading_zeros_bit) |
FLAG(_hud_number_show_trailing_m_bit);
bitmap_extent =
((clip->x1-clip->x0)*(real)bitmap->width)*0.5f;
numbers.placement.offset.x = (short)(long)(
bitmap_extent*arrow_scale*0.33000001f + (real)point.x);
bitmap_extent =
((clip->y1-clip->y0)*(real)bitmap->height)*0.5f;
numbers.placement.offset.y = (short)(long)(
bitmap_extent*arrow_scale*0.66000003f + (real)point.y);
numbers.placement.offset.x -= render.camera.window_bounds.x0;
numbers.placement.offset.x += render.camera.viewport_bounds.x0;
numbers.placement.offset.y -= render.camera.window_bounds.y0;
numbers.placement.offset.y += render.camera.viewport_bounds.y0;
decimal_modulus = (real)pow(10.0, 4.0);
{
short decimal_value = (short)fast_ftol(
(real)fmod(
fabs(decimal_modulus*distance),
decimal_modulus));
hud_draw_numbers(
local_player_index,
&placement,
&numbers,
(short)fast_ftol_C(distance),
decimal_value,
0,
0,
0.0f);
}
}
}
}
match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 675);
return;
}
void hud_render_nav_points(
short local_player_index)
{
if (local_player_index!=NONE &&
(local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index)!=NONE &&
hud_globals->waypoint.arrow_bitmap.index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
short nav_point_index;
for (nav_point_index = 0; nav_point_index<MAXIMUM_NUMBER_OF_NAV_POINTS; nav_point_index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[nav_point_index];
real_point3d position;
if (nav_point->nav_index==NONE ||
nav_point->reference_index==NONE ||
nav_point->type==NONE)
{
nav_point->type = NONE;
continue;
}
switch (nav_point->type)
{
case _hud_nav_point_type_flag:
position = TAG_BLOCK_GET_ELEMENT(
&global_scenario_get()->cutscene_flags,
nav_point->reference_index,
struct scenario_cutscene_flag)->position;
break;
case _hud_nav_point_type_object:
if (!hud_nav_object_try_and_get(nav_point->reference_index))
continue;
{
real radius;
object_get_bounding_sphere(
nav_point->reference_index,
&position,
&radius);
}
break;
case _hud_nav_point_type_game_engine_flag:
{
real_point3d goal_position;
position = *game_engine_get_goal_position(
&goal_position,
(short)nav_point->reference_index);
}
break;
/* position is left unassigned only by this default arm. Not reached unassigned: the
* arm's assertion failure calls system_exit, which does not return in January
* (0x47c960 jumps to halt_and_catch_fire 0x4f21c0, which loops or calls exit).
* Source-policy approval pending (2026-09-27 audit). */
default:
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 725, !"unreachable");
break;
}
position.z += nav_point->z_offset;
custom_render_nav_point(
local_player_index,
&position,
nav_point->nav_index,
nav_point->screen_type);
}
}
game_engine_render_nav_points(local_player_index);
return;
}
static void hud_update_nav_point_local_player(
short local_player_index)
{
long return_eip = get_return_eip();
long stack_buffer[STACK_BUFFER_LENGTH];
struct hud_nav_point_player_datum *datum;
long unit_index;
short nav_point_index;
csmemset(stack_buffer, 0x62, sizeof(stack_buffer));
datum = get_nav_point_datum(local_player_index);
unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
for (nav_point_index = 0; nav_point_index<MAXIMUM_NUMBER_OF_NAV_POINTS; nav_point_index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[nav_point_index];
if (nav_point->nav_index==NONE ||
nav_point->reference_index==NONE ||
nav_point->type==NONE)
{
nav_point->type = NONE;
continue;
}
if (unit_index!=NONE)
{
long reference_object_index = NONE;
real_point3d head_position;
real_point3d position;
unit_get_head_position(unit_index, &head_position);
switch (nav_point->type)
{
case _hud_nav_point_type_flag:
position = TAG_BLOCK_GET_ELEMENT(
&global_scenario_get()->cutscene_flags,
nav_point->reference_index,
struct scenario_cutscene_flag)->position;
break;
case _hud_nav_point_type_object:
{
struct hud_nav_object_datum *object =
hud_nav_object_try_and_get(nav_point->reference_index);
reference_object_index = nav_point->reference_index;
if (!object || TEST_FLAG(object->damage_flags, _object_dead_bit))
{
nav_point->type = NONE;
nav_point->reference_index = NONE;
nav_point->nav_index = NONE;
continue;
}
{
real radius;
object_get_bounding_sphere(
reference_object_index,
&position,
&radius);
}
}
break;
case _hud_nav_point_type_game_engine_flag:
{
real_point3d goal_position;
position = *game_engine_get_goal_position(
&goal_position,
(short)nav_point->reference_index);
}
break;
default:
break;
}
/* The default arm leaves position unassigned. Not reached: every store to
* nav_point->type in this file writes one of the three types handled above or NONE
* (the map-start memset and the deactivations), the nav point array is private to
* this file, and NONE entries are skipped above. Source-policy approval pending
* (2026-09-27 audit). */
position.z += nav_point->z_offset;
nav_point->screen_type = hud_get_nav_point_render_type(
local_player_index,
&head_position,
&position,
reference_object_index);
}
}
match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 496);
return;
}
void hud_update_nav_points(
void)
{
short local_player_index = local_player_get_next(NONE);
while (local_player_index!=NONE)
{
hud_update_nav_point_local_player(local_player_index);
local_player_index = local_player_get_next(local_player_index);
}
return;
}