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actor_firing_blindly (actors.h), player_aim_projectile (aim_assist.h), projectile_kill_tracer (projectiles.h), unit_adjust_projectile_ray (units.h) and the remaining weapon datum flag bits. Removes the verbatim duplicate collision_surface_polygon prototype from collision_bsp.h; without that cleanup the two added declarations regress units::_unit_preprocess_node_orientations (declaration-count sensitivity, bisected). Full build with the weapons body: 0 regressions, parks clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
24 lines
440 B
C
24 lines
440 B
C
/*
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WEAPON_DATUM_FLAGS.H
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*/
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#ifndef __WEAPON_DATUM_FLAGS_H
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#define __WEAPON_DATUM_FLAGS_H
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#pragma once
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/* ---------- constants */
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enum weapon_datum_flag
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{
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_weapon_overheated_bit = 0,
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_weapon_overheated_exit_bit,
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_weapon_overheat_recoil_bit,
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_weapon_needs_to_reload_bit,
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_weapon_integrated_light_on_bit,
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_weapon_multiplayer_inventory_bit,
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_weapon_multiplayer_bit,
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NUMBER_OF_WEAPON_DATUM_FLAGS,
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};
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#endif // __WEAPON_DATUM_FLAGS_H
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