Files
astromaddie--HaloCE-VR/source/main
Madison 0288752115 Step the game clock by the headset's display times (headset-unverified)
The frames between ticks are placed by the game clock, which the main loop
stepped by its own measure (the performance counter) of each pass. That
pass also holds the game's tick and the drawing, which wander by
milliseconds from frame to frame (game 6 to 9 ms on the device), so what
moves steadily was drawn at uneven places between the ticks: cutscene pans
and flying banshees juddered (reported worn). The runtime's frame is now
begun at the top of the loop (vr_frame_seconds) and the clock steps from
the last frame's predicted display time to this one's, whole periods; the
loop's own measure stays for when there is no runtime frame.
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