Files
astromaddie--HaloCE-VR/source/objects
MadisonandClaude Opus 5.5 741d83925e Draw gameplay in stereo in the headset (untested on device)
A frame with one player and no cinematic renders the player's window
three times in render_frame's window loop: the left and right eyes, each
from the game's camera turned by its heading and moved by the tracked
eye (vr.world_scale, head reach limited to 0.35 m), with OpenXR's
off-centre field as render_camera_build_frustum's bounds, and each
copied into its swapchain image as it finishes; then the HUD alone on a
transparent ground, shown head-locked (vr.hud_distance, vr.hud_width).

What moves on as it draws does so once a frame: the sky's animation
phase, weather and glow particles run for the left eye only, and the
first-person weapon is posed once, from the head between the eyes. The
fog's screen layers, which assume a symmetric frustum, are left out of
the eyes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 09:24:20 +09:00
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