Files
astromaddie--HaloCE-VR/source/units
MadisonandClaude Opus 5.5 b5c6ae2a9b Walk the player by walking the room (untested on device)
vr.roomscale (off by default, after the PC mod HaloCEVR's) moves the
player's collision pill each tick by how far the head walked from where
they stand, through collision_move_pill so walls stop or slide it as
walking does. The eyes lean from that standing place blended between its
last two ticks, as the game's camera is, so walking adds no latency and
no judder at the 30 Hz ticks. Vehicles, cutscenes, scripted holds,
death and network games pause it; a jump of over 0.5 m in a tick is
taken up without moving. vr.diag_walk_speed walks the synthetic head for
unattended checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:48:28 +09:00
..
2025-11-27 02:27:27 +00:00
2025-11-27 02:27:27 +00:00