From 70fe5149b0440b2d4bc77dbc559ad10068be0c8e Mon Sep 17 00:00:00 2001 From: Simon Date: Sat, 27 Jul 2019 23:45:15 +0100 Subject: [PATCH] Improve FOV value dropping by 2 degrees makes it feel a little more correct --- Projects/Android/AndroidManifest.xml | 4 ++-- Projects/Android/jni/src/hlsdk-xash3d/cl_dll/vr_renderer.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Projects/Android/AndroidManifest.xml b/Projects/Android/AndroidManifest.xml index 1d2c48a..59aead6 100644 --- a/Projects/Android/AndroidManifest.xml +++ b/Projects/Android/AndroidManifest.xml @@ -1,8 +1,8 @@ + android:versionCode="5" + android:versionName="1.0.2" android:installLocation="auto" > diff --git a/Projects/Android/jni/src/hlsdk-xash3d/cl_dll/vr_renderer.cpp b/Projects/Android/jni/src/hlsdk-xash3d/cl_dll/vr_renderer.cpp index d5f24de..2ad9984 100644 --- a/Projects/Android/jni/src/hlsdk-xash3d/cl_dll/vr_renderer.cpp +++ b/Projects/Android/jni/src/hlsdk-xash3d/cl_dll/vr_renderer.cpp @@ -54,7 +54,7 @@ void VRRenderer::Frame(double time) // make sure these are always properly set gEngfuncs.pfnClientCmd("fps_max 150"); gEngfuncs.pfnClientCmd("crosshair 0"); - gEngfuncs.pfnClientCmd("default_fov 110"); + gEngfuncs.pfnClientCmd("default_fov 108"); //Force set these for now gEngfuncs.pfnClientCmd("cl_upspeed 150");